View Full Version : WIP: Path to darkness

02 February 2006, 02:40 AM
Well I've started this project, and now that most of the colors are put, I have no idea how to add details. I don't have any techniques whatsoever, so here I am, begging for help.

Here is what I've done so far:

Things I'd like to fix:

-Texture of the walls. I hope it's not too late
-Transition between light and shadows on the floor
-Transition between wall and floor/sealing
-Metal of the torches
-Light on the walls

Any help/critique is welcome.

02 February 2006, 05:56 PM
I think the ceiling sorta disappears too fast into the shadows for the
picture to read well .

I think this was an interesting thing you posted, not sure
about all those issues myself, so i made this little study,
maybe it'll help you out a bit.

First, I don't know if you made light that hits the floor that
way because of the sconces , but with the perspective a
circle of light on the ground would look like a horizontal ellipse (1.) .
Second, the sconces leave some sort of shadows behind them,
prolly not anywhere near like i have them in the pic and for such,
as for pretty much everything it's good to have some reference
pics (i didn't have much time for that, i just made some
observations on how the barthroom light hit the walls, ceiling and
floor while takin a shower in the morning, heh).
So from there i got the brighter areas in the floor and walls directly
away from the light (2.) (again not entirely accurate :P )

Then i made this dark iron wall sconce, with only a little reflection
of light from the surrounding torches and the shiny metal sconce.
For the latter I tried to make the reflections on its surface similar
those on a metal pole ,without even tryin to put any detail there
from the surrounding corridor, not at all certain how one would go
about doing that anyways :) , just used colors found in the
corridor on the sconce.

the corridor i left darkest where i thought the light couldn't hit
straight and where it was most distant from the torches,
of course :) (3.)

Then finally i painted this little texture (4.) , made sure it's tiling
and duplicated it enough to make a wall out of it. I used the
photoshop transform tool to put it in perspective and erased
the door openings and torches from it and set layer blending style
to 'darken' (5.)
Then I made another wall from the texture piece , put it in the
alcove on the right, set layer opacity to 30% (blending 'normal'),
ajusted brightness and contrast a bit and erased parts outside the
alcove (6.)

then finally i added a bit to the torchlight on the right wall.

ps. if you want really good reference, you could make a 3D
scene of the corridor :)

02 February 2006, 10:22 PM
Wow, thanks a lot for taking so much time explaining everything. Honeslty, I wasen't even expecting a reply. I'll try everything you mentionned in your post. I'll post it as soon as I can (Might take over a week though, I don't have acess to my computer with my tablet until next week).

I think I'll just be starting over (my original image wasen't even big).

Thanks again!!!

P.S. Could you post some screenshots of the layers you used? That could really help me.

03 March 2006, 03:34 AM
Well here I am again. I started my paint all over again, and this time I followed you advice. The result is a bit better, but not as good as I expected. The problem is I don't know where to start, what tools use with what settings at what times or if I'm doing the right or wrong thing. Plus I can't manage to make straight lines.

I took a few screenshots of my progress, maybe you could tell me what I'm doing right and wrong (since you're so good and stuff :D)

Ok well this one is the outline of the image to get all the perspective.

I didn't really know how to proceed so I started by filling all the lines with a 100% color

This last one is with a bit of shading done. The torches aren't there yet, but the shading is done.

So... am I on the right track?

03 March 2006, 05:14 PM
Well I've completed my second try at this, I think it looks much better. Don't know if there is anything wrong with it, or anything that I could add.

03 March 2006, 06:14 PM
Well, you seem to have blotted in the colors and got the basic shadow/highlights and color scheme. Perhaps detailing it? What does the wall feel like? Is it brick, metal, plaster? Are the torches old or do they look new? I think you're doing well. I like the color choices - it seems sort of majestic yet hauntingly empty at the same time.

Keep up the awesome work! :)

03 March 2006, 06:39 PM
I added bricks using Squibbit's method. I'm not very satisfied though. It seems my highlight layers are too saturated and cover the texture, but if I lover their opacity, it just becomes worse.

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03 March 2006, 06:39 PM
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