Every render makes the hypervoxels visible and dark. Sometimes they turned into opaque too, even though transparency was set to 99%. How would I get the voxels totally invisible and only refraction to show. All basic 'good quality' render settings are on.
Another related problem is particles not getting affected by box collision object and couldn't load an existing object in the scene as a collision object, but I haven't searched tutes/browsed manual carefully enough for those.