View Full Version : Different orientation joints key


sin3d
02 February 2006, 11:47 PM
Hi guys,
I wanna copy the animation keys from a same set of skeleton to skeleton but have the different orientations axis in Maya, does anyone has a trick to do that? I tried to re-orient the base bone, but then the root bone got messed up.

Millions Thanks
Sin

eek
02 February 2006, 08:13 AM
do you know what space your transforming into and from and whether its using the right handed or left handed rule?


eek

sin3d
02 February 2006, 10:37 PM
I wanna trasform from ZYX to the default XYZ, right handed rule. I had the animation transfering by constraining the bones but was the pain in the as, it would be great if there is alternative simpler way.

thank you so much,
Sin

CGTalk Moderation
02 February 2006, 10:37 PM
This thread has been automatically closed as it remained inactive for 12 months. If you wish to continue the discussion, please create a new thread in the appropriate forum.


1