View Full Version : problem with HDR lighting

02 February 2006, 02:57 PM

i am facing a problem in getting proper bump and displcament mapping while rendering usng scanline hdr. i use 3dsmax7. evrn after a very high value i am not getting proper displacement. can anyone tell me the problem? is there any other control i have to check?
thanks for your help,

02 February 2006, 10:29 AM
Sounds like your FG settings are smoothing out the details to me!! Because HDR is a diffuse lighting technique its very hard to see bump details-displacements, one work around is to add a few lights to the scene just emitting specular just to pick out the details...

02 February 2006, 01:35 PM
thanks Sully,

yes, you are right. i used some standard direct light and getting some more details. i placed several more lights around the scene to get proper displacement as well

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02 February 2006, 01:35 PM
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