View Full Version : Maya7 Surface Sampler Issue

02 February 2006, 06:22 AM
I have been messing around with different methods for generating/rendering normal maps in maya. I've had success but I really dislike the taxing render times of mental ray. So I decided to use the new surface sampler provided with maya 7. It seems like its working great when I bake the map and view the HighQualityRender in the viewport. The problem is that the base mesh's cage still shows through, and when I render with software (which is supposed to work fine...) it's artifact heaven. My settings are correct according to this tutorial:

Here are some screens of my dillema. If anyone can shed some light on this I would really appreciate it.
First the Surface Sampler Settings:

HighQuality Render in Viewport - Hardware texturing is On:

And finaly the Software Render that should work:

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02 February 2006, 06:22 AM
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