View Full Version : FX WARS! THE OCEAN - THE SHIP: Collab,Admiraligor & Schkieward
02 February 2006, 03:20 AM
FX WARS! THE OCEAN - THE SHIP
Looking forward to working with this project!
Our Project is based around the Atlantic Ocean (cold and weathered) and the Battleship Bismarck.
autodesk 3DS Max R8 ©
SplutterFish Brazil R/S ©
Adobe After Effects 6.5 ©
Adobe Photoshop CS/2 ©
Watch this thread for updates very soon!
02 February 2006, 02:17 AM
We've begun on modeling.
02 February 2006, 10:17 AM
Looks like you're off to a flying start.
It will be cool to see it in a nice atlantic storm.
02 February 2006, 10:51 AM
actually, it's during the dead of winter in the atlantic, look more for semi calm waters and ice bergs ;)
02 February 2006, 10:28 PM
02 February 2006, 12:24 AM
Nice, i like the detail on her.
The massive Main guns should take out any hood on the water :P
But watch out for them sword fish, i hear they tend to attack you.
Good job so far, cant wait to see more.
02 February 2006, 02:08 AM
I am not happy with this at all, but here's a water/ice shader test. I KNOW I can do better!
02 February 2006, 02:26 AM
hey, I think it blooming good I knew it was an Iceberg as soon as I saw it, one thing about it though it seems to flat at the top, but like you said your just working on the shader. :)
02 February 2006, 02:56 AM
my issue with it is that it still looks way too cartoonish. Something I am trying desperately to avoid. I really dont feel like building my own shader from scratch :)
02 February 2006, 02:57 AM
woww that model is amazing i cant wait to see it in animation great job
02 February 2006, 05:25 PM
hmm i dont know.. I try to imagine someone going up those stairs and then I look at the size of those bolts on the guns! something is not in proportion..
02 February 2006, 06:14 PM
yep, you're right about that. After I get my ice field done, I'm gonna go ahead and tweak those and finish up the ship.
02 February 2006, 12:14 AM
it's getting there. Any major crits?
02 February 2006, 02:30 AM
there, I just custom built a shader (I dont ever want to do that again)
02 February 2006, 09:22 AM
I'd suggest you drop the bloom a little, it's looking VERY bright. Otherwise, looks quite nice.
02 February 2006, 09:35 PM
I REALLY liked on the original iceberg render how you could really see part of the berg that was below the water. I can see on your lastest render that you can still kind of see that, but I think it'd improve the look if that were more visible. Just my two cents. But everythings looking great so far. Keep up the good work!
02 February 2006, 11:28 PM
oh no worries, this is just some ice ^^ for the ice shelf ;) The bergs are gonna be there still :)
Here's a map I drew for Sebastien:
02 February 2006, 07:50 PM
aaaahhh, I see now.... :applause: Thanks for the map, it really helps to give an idea of your guy's plan. Well, I'm getting more and more excited about this one each day :beer:
02 February 2006, 03:26 AM
hehe yeah! I doubt we'll be able to finish this in time for the contest, but it'll definatly continue past then :) Problem is that I just got contracted to do a huge Eve-Online gathering event in Las Vegas on the 15th so I'm working my ass off for that! But I will update this so don't worry :)
The Eve (www.eve-online.com) gathering will have myself and a few others doing the game models in high detail and doing fleet combat in space.
02 February 2006, 03:26 AM
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