View Full Version : loran-FXWARS OCEAN WIP
02 February 2006, 12:52 PM
here some R&D test I 'v done before.
This is a material with displacement and noises to simulate wave foam.
I never finaliz and this challenge is a cool idea to finish this!
02 February 2006, 03:41 PM
looks cool especially the second one.. the foam is not bad! any info on how you got started?
02 February 2006, 03:51 PM
I use an animated noise for displass. This noise is re-use for foam mask with more contrast. then I duplicate the mask in sub level mask with animation lag (same +1 frame) and fade off.
1-contrasted animatedprocedural noise
all this blend together. This give aclear crest and fading trail to the foam
02 February 2006, 03:59 PM
Je comprend pas..
+ 1 frame is that using 3ds max?
02 February 2006, 04:06 PM
je sui pas tres clair excuse moi,
oui c'est dans Max. un noise pour le displass. le meme noise pour la texture mais en le contratsant pour qu'il corresponde au sommet des cretes.
ce noise animé tu le duplique plusieurs fois , de plus en plus sombre (donc +transparent) et a chaque fois tu decal l'animation d'une frame.
02 February 2006, 04:26 PM
ahh ok ok
02 February 2006, 09:07 AM
Good luck and your test animations are cools ... ( short ans dark but cool :p )
Bonne chance à toi, tu auras déjà un lecteur francais pour suivre ton W.I.P :thumbsup:
03 March 2006, 07:42 AM
it s time to work on it know! 1 week to release!
03 March 2006, 08:06 PM
Ok ill repeat the advice I gave someone today.
I am convinced that you can finish your entry if you render it at 640 X 400.
That should be good enough for this contest.
03 March 2006, 02:07 PM
here is my final:
miss time to finish :/
I ll render in better details later
03 March 2006, 08:11 AM
and here is my final FINAL !
I forgot the splash screen with name
3dsmax scanline render
animation based on animated noise for displacement
sailing simulated with maxscript
03 March 2006, 11:06 PM
pretty cool, i think your entry its the most realistic :thumbsup:
04 April 2006, 03:23 PM
Wow Loran !! Very impressed..
One question i might have missed the answer to, in previous posts : How did you get the sub surface effect on your winning entry ? ( the way you can see depth in the water, and not just flat refections )
Great work once again amigo !!
04 April 2006, 03:29 PM
the trick for this sub surface effect is to use a raytrace material, and use the transluscent channel with a color. then, if you put a light under the surface, you ll have this effect for few processor work :).
04 April 2006, 03:52 PM
thanks for the quick reply !
I assume you use mental ray. I´ll try the same with Vray.
04 April 2006, 03:56 PM
it s a scanline render :) no mental ray here
04 April 2006, 03:56 PM
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