View Full Version : Stills from video: Flying over the night city [ 3D + 2D ] ( update - large images )

12 December 2002, 03:31 AM

I posted a still of this scene (of my upcoming reel) before the server crash, so I will post it once more.
The background is painted in photoshop, I used photos as reference. The original plane is a third party model. I modified the model and textured it. All effects are post-produced.

I will post the video if you are interested.

Coments and critiques, please! :)



12 December 2002, 03:42 AM
Who the hell wouldn't be interested with stills like that?!?! :eek:

So post the Video Link already!!!
Looks Great!


12 December 2002, 03:51 AM
i completely agree!

Give it to us right now!

12 December 2002, 04:32 AM
the second shot the plane doesnt fit... other then that its nice..

12 December 2002, 04:42 AM
holy freakin crap how did you make that city?!

12 December 2002, 04:45 AM
Great work, slime, :thumbsup: I love this city backgroud, Well done, What I'm wondering is if the color of plane out of the key of whole environment? just my opinion :)
Keepost more!

12 December 2002, 04:51 AM

Thanks for the replies :)

I will post the video tomorrow. I must convert it to NTSC format. But I will only post this sequence (10seconds).

The city is made as a collage of photos painted over them with half of the buildings created from scratch.

Yes, you are true, facial & bitmap. Thanks for the advice!
I just corrected the color.
The old image can still be viewed here:



12 December 2002, 05:05 AM
Hey, slime, I think it's better now. Well done, :)
Wait for your sequence.

:beer: :beer:

12 December 2002, 08:25 AM
Super Daniel!

I can see a bit strange perspective on the 3rd pic tho, but indeed this is a cool compo:applause: Oh wait did you say you painted the city??WOHAA:surprised

So please the vid:bounce:

Until then:wavey:

12 December 2002, 05:42 PM
quite good, that backdrop is amazing

12 December 2002, 04:32 AM
Thx for the comments! :)

Here is the video, NTSC resolution, 1.5Mb, 9seconds.
I think I will upload the full reel (5 minutes) to my site soon.



12 December 2002, 05:08 AM

12 December 2002, 09:24 AM
these look great!!! nice heat exhaust effect... was it done with a displacement map????

12 December 2002, 09:35 AM
cut up the city image into three sections,

1. farbackggound
2. middleground
3. foreground...

...from there move them independantly (back goes down, front goes up), within the first second I saw the animation, the lack of depth of the buildings was apparent. It would make a huge difference.

12 December 2002, 03:22 PM
Thanks for the comments!

HellRender: That's true. I wanted a extreme effect (maximized with the wound, but perhaps I overdid it) :P

gL_spear: Great you noticed it! :) That effects were done in post. I rendered only a pair of white self-illuminated spheres linked to the plane movements and used them as a mask for the effect. The exhaust is a displacement wave plus blur and a little brightness.

zandernice: Good point, but I think that way could look like anime. The best way should have been to model the near buildings leaiving the bg as that matte, but I don't have so much time :P



12 December 2002, 03:37 PM
Hey cool. :beer:

But it seems like the plane is floating in the air. But there are no engines to support that movement. But if it should be flying forward (like normal planes do), then you better zoom into the background, and maybe really divide it into 3 planes.
Also the second shot looks strange. Because the distance between camera and plane is nearly the same as in shot one, so focus is the same, but the background is far more blurry, even though the buildings appear to be bigger (and closer) to the camera. That's odd. They should be sharper than those in shot one.

12 December 2002, 02:03 PM
I'm amazed by the scene, damn, great work

12 December 2002, 05:29 PM
yea..pretty cool..I would say to slow down the jet speed though, but all in all,,good job :thumbsup:

CGTalk Moderation
01 January 2006, 12:00 AM
This thread has been automatically closed as it remained inactive for 12 months. If you wish to continue the discussion, please create a new thread in the appropriate forum.