I'm triyng to create a photoreal underwater enviroment for a shark and i'm wondering if this can be done with zbrush's rendering sistem. I'm pursuing something like this
I mean the same consistency and variation for the water, the plane above the shark that reflects the shark and alows the sky to bee seen, the volume lightingand so on
Here's the almout finished model
Am i going to lose from the quality of the final pic if i choose to render within zbrush?
edit: if anyone can help with any links, tutorials or tips on how to achieve this i would be most apreciative.