View Full Version : Laugh as I cry myself to sleep...

03 March 2002, 09:44 AM
Ok, so i was gettin into 3d. Kinda likin inorganic modelling, learning pretty fast. So I decide, "dang, I really wanna learn to model babes." I figured I'd take a shot at making a head. It was initially supposed to resemble Jaime Pressly. Yeah right. It looks like a sick male psycho serial killer.

Laugh, then tell me what the heck I am doing.


03 March 2002, 10:17 AM
lol, well you're further along than I am man.... I'm still learning the basics of modeling, this forum is great for getting help though :D

03 March 2002, 01:00 PM
you have a good base, I would recomend these things.

Referance pics
Post a wire frame so we can see a better view of your geom.
faces take time, even more if you are trying to recreate certain person.
Dont give up, keep at it.
If you are new to 3d start out with something a little less complex

as for your post, the nose needs work around the bridge, the eyes need a total redo. Look for some tuts on eyes. search the forums for other peoples heads and study the wire frame or download a free one from the net and look at the wire real close.

Joel Hooks
03 March 2002, 03:17 PM
Mouth Tutorial (

Huge Tutorial Database (

I think you have a decent start. The nose looks good, but the mouth and eyes are problem areas. Check out the mouth tutorial above. its really good. There are TONS of head tutorials, and that second link points to many. I am assuming that is Max?

03 March 2002, 06:49 PM
I know itīs hard to do a head... iīve start modelling organic stuff just 2 month ago ;) So i tell what i did at the very first beginnning. Start reading every tutorial you can find about heads and all that what comes with it (mouth, eyes, nose, ear) !! Itīs always better to see different ways of modelling ! The second thing is to crawl trough this big forum and watch the works of other great artists (especially wire-cages are a good help). At the beginning i would not do a real person - use the reference pics just to see the space between the eyes and all other proportions. If you getting comfortable with modelling heads that looking human, you can start with Jaime Pressly ;) Put a total front-view and a side-profile of her in the viewports and start with the harder things first: e.g.: eye, mouth.

I think thats all ! . . . Practicing makes the master, and i am also way too far from it ;)

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