View Full Version : Merchant (wip)

02 February 2006, 04:35 PM
Over the last months this is what keeps me bussy.
although i'm currently in to modeling ship componets such as anchores, crane, vents, hatches and all other object you see on ships.

Actually the poly limit frame lays pretty high, it says below 50.000 but in real it's set to 80.000, it's aimed that high as this will take a while before this will show up on the scene.

There is yet a lot to replace cos now it features old library parts and no textures.

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02 February 2006, 04:35 PM
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