View Full Version : Editing Geometry after adding skin

02 February 2006, 11:47 PM

I just spent hours doing paint weights on my character when i noticed a problem with my mesh. I cut some faces. But now those new faces/verts are not affected by paint weighting. wtf? I spent hours doing this. Would be very frustrating if i had to redo everything.

Anyway to assign individual verts to a specific bone?

Thanks in advanced. :)

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02 February 2006, 11:47 PM
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