View Full Version : Environment: The sculptorīs shop
12 December 2002, 04:30 PM
I hope you like
12 December 2002, 04:59 PM
Great scene! :thumbsup:
Here are some sugestions if you want to improve your scene
Some textures don't look as convincing as others in your scene, especially the cupboard on the left and the metal on the ladder, I'd say.
Further I would recomend to add volume light to the lights on the ceiling and some lensflare effects to the red light in the background.
The windows don't look like there is some glass (perhaps there shouldn't be any?)
Looking forward to new posts from you, cheers!
12 December 2002, 07:45 PM
Oh jesus! No lens flare! Please no. Bad. Ug.
I interpreted it to be a surreal or fantasy, but not photo real so I thought the textures fit.
I like it though, I can't think of anything to add to it. Sorry. Oh, maybe some sculptor's tools by the work area?
Please no lens flare!
12 December 2002, 08:27 PM
very good, man!
i'd have to agree with coCoKNight, there are some textures (ladder, cupboard) which should be changed in order to add some reality (and even comformity) to the scene :thumbsup:
i don't think there should be a lens flare on that light. i feel it's nice the way it is. :beer:
about the ladder which was mentioned earlier, i think you might want to chamfer a bit that. it feels too square and flat, get it?:scream:
but on the overall LOVED YOUR IMAGE, DUDE!:buttrock:
12 December 2002, 10:19 PM
my crit would be the ceiling texture looks like either tiles or paving slabs. if you put a coregated metal texture there it would feel more natural. otherwise a convincing scene. nice work;)
12 December 2002, 11:25 AM
I have changed the wood, and some details of the shop.
Thanks fpr your comments
12 December 2002, 03:02 PM
i see a better looking texture for the cupboard ;)
although it really looks better, I can't figure if it looks really like wood. it feels sorta like dirty cardboard or really raw wood
still, very nice piece of work! i like the mood of it
PS: HA! just noticed! My grandma's house used to have those floor tiles!!! HWUAHWUA aren't those floor tiles details supposed to be carved in deeper? (always good to see something familiar)
12 December 2002, 03:26 PM
Yeah, the wood fits much better to the scene. Good job :thumbsup:
12 December 2002, 09:54 AM
Good work.. very impressive! :thumbsup:
12 December 2002, 11:30 AM
Sorry this thread must be in WIP.
I have included the sculptor
12 December 2002, 03:15 PM
Yeah, that's a great pic :applause:
(please do something to the lights :shrug: )
12 December 2002, 05:48 PM
I target directional with shadow map 1.024 smp/r=6
36 omni references (parameters at below picture)
12 omi, not reference with several parameters and gizmo deformations
4 target spot for ceiling lamps, decay inverse square, shadow map 1.024 smp/r 4
1 target spot from door behind the photographer
12 December 2002, 06:11 PM
No, your scene is iluminated fine but the lights on the ceiling look like they're from some 3d ego-shooter...
12 December 2002, 07:12 PM
the first wood texture looked better - i like the scene
12 December 2002, 09:57 PM
Ok, maybe I'm just talking nonsense, so ignore me.
Anyway, I lilke your picture a lot. The sculptor is a big improvment and I also prefer the angle of view of the pic on your last post. Keep on the good work! :thumbsup:
01 January 2006, 12:00 AM
This thread has been automatically closed as it remained inactive for 12 months. If you wish to continue the discussion, please create a new thread in the appropriate forum.