XM Magdalena 3D print, GGeorgy (3D)
LC #42 Pipers Alley

View Full Version : Environment: The sculptorīs shop

12-09-2002, 04:30 PM
I hope you like

12-09-2002, 04:59 PM
Great scene! :thumbsup:

Here are some sugestions if you want to improve your scene

Some textures don't look as convincing as others in your scene, especially the cupboard on the left and the metal on the ladder, I'd say.

Further I would recomend to add volume light to the lights on the ceiling and some lensflare effects to the red light in the background.

The windows don't look like there is some glass (perhaps there shouldn't be any?)

Looking forward to new posts from you, cheers!

12-09-2002, 07:45 PM
Oh jesus! No lens flare! Please no. Bad. Ug.

I interpreted it to be a surreal or fantasy, but not photo real so I thought the textures fit.

I like it though, I can't think of anything to add to it. Sorry. Oh, maybe some sculptor's tools by the work area?

Please no lens flare!

12-09-2002, 08:27 PM
very good, man!

i'd have to agree with coCoKNight, there are some textures (ladder, cupboard) which should be changed in order to add some reality (and even comformity) to the scene :thumbsup:

i don't think there should be a lens flare on that light. i feel it's nice the way it is. :beer:

about the ladder which was mentioned earlier, i think you might want to chamfer a bit that. it feels too square and flat, get it?:scream:

but on the overall LOVED YOUR IMAGE, DUDE!:buttrock:

12-09-2002, 10:19 PM
my crit would be the ceiling texture looks like either tiles or paving slabs. if you put a coregated metal texture there it would feel more natural. otherwise a convincing scene. nice work;)

12-10-2002, 11:25 AM
I have changed the wood, and some details of the shop.
Thanks fpr your comments

12-10-2002, 03:02 PM
i see a better looking texture for the cupboard ;)

although it really looks better, I can't figure if it looks really like wood. it feels sorta like dirty cardboard or really raw wood

still, very nice piece of work! i like the mood of it

PS: HA! just noticed! My grandma's house used to have those floor tiles!!! HWUAHWUA aren't those floor tiles details supposed to be carved in deeper? (always good to see something familiar)

:buttrock: ROCKS!

12-10-2002, 03:26 PM
Yeah, the wood fits much better to the scene. Good job :thumbsup:

12-11-2002, 09:54 AM
Good work.. very impressive! :thumbsup:

12-13-2002, 11:30 AM
Sorry this thread must be in WIP.
I have included the sculptor

12-13-2002, 03:15 PM
Yeah, that's a great pic :applause:

(please do something to the lights :shrug: )

12-13-2002, 05:48 PM
I target directional with shadow map 1.024 smp/r=6

36 omni references (parameters at below picture)

12 omi, not reference with several parameters and gizmo deformations

4 target spot for ceiling lamps, decay inverse square, shadow map 1.024 smp/r 4

1 target spot from door behind the photographer


12-13-2002, 06:11 PM
No, your scene is iluminated fine but the lights on the ceiling look like they're from some 3d ego-shooter...

12-13-2002, 07:12 PM
the first wood texture looked better - i like the scene

12-13-2002, 09:57 PM
Ok, maybe I'm just talking nonsense, so ignore me.
Anyway, I lilke your picture a lot. The sculptor is a big improvment and I also prefer the angle of view of the pic on your last post. Keep on the good work! :thumbsup:

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