View Full Version : uv map distortion when face animated

02 February 2006, 06:30 AM

im begining to animate this goblin model but in my blend shape tests im having a problem with some of the uvs on my goblins ears, they seem to want to distort with the mouth deformation.

can anyone help me with this? would be much appreciated.
Chris ( (
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02 February 2006, 08:19 AM
Anyone help me here this is really urgent?
any suggestions at all?

02 February 2006, 09:21 AM
OK for future reference
the way to solve the problem was to duplicate my mesh, delete the history on it
getting rid of the blend shapes, then create a planar projection on on the blend shape model.
Select the no history model, then the with history model and transfer the uvs
problem fixed
it was a history problem all along.

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02 February 2006, 09:21 AM
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