View Full Version : conform compound problem

02 February 2006, 03:57 PM
I need a maxscript to conform a large net of Streets (just 1 mesh) to a terrain (again a mesh). The problem is, that the streets just have vertices at the corners of the mesh so that conform compound object does not work properly. Highly subdeviding the mesh is not an option, because it takes too long and makes the szene unhandable.

Does anyone know a way to solve the problem via maxscript or in any way?


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02 February 2006, 03:57 PM
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