View Full Version : max 4 rigging problem :)

12 December 2002, 05:04 AM
:beer: Well, my problem is rigging a character´s head in max 4 and i hope you guys can help me, some bones changes height (self scaling) when i rotate squeezing the hand for example and making it fat, the other one is when i rig the neck with all the head (just the
skin) the eyes, teeth and tong moves out of the head because is rigged with skin deformer and the eyes, teeth and tong just are linked to a bone in the head, please help me with this, see ya

Julio Bahamonde C.

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