View Full Version : Blur reflection with mental ray renderer

01 January 2006, 04:38 PM

How can I get a blur reflection using the mentalray renderer?

Can I get a blur reflection using the mentalray renderer with raytrace map in the reflection slot or raytrace material? (this is the most important question)

Wich material do you advise me to use to get blur reflection with mental ray renderer? Raytrace, DGS, reflect base (how??), reflect/refract?

Thnaks a lot and sorry for my english.

01 January 2006, 04:33 PM

you can just put the metal(lume) material in the reflection map slot and turn on blur reflections. Turn down the overall reflection amount so that it's not too reflective.

then you can control the amount of blur through the spread spinner and the quality of the blur through the samples spinner.

you can play around with this. hope it works.

01 January 2006, 04:38 PM
Run a search in the MR shader thread.

01 January 2006, 09:44 PM
or do just as jeff says. the advice i suggested came from the "man of mental ray" anyway.

thanks to jeff for all the great research he (and his fellow fighters) has done. i know i have learned most what i know form this thread.


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01 January 2006, 09:44 PM
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