View Full Version : Any coder experience with Hierarchy Modifiers?

01 January 2006, 07:10 PM
This is for the C++ SDK.

I've posted a query over at PluginCafe, but figured to drop a request here as well. After all of my struggles to hammer Cinema 4D bones and weights into something Poser compliant, I am done. It is time to go about this in a way where I can control most aspects - that is, my own bone deformer object hierarchy. The problem is that there is nary a word or example of these to be found.

If anyone has experience with hierarchy modifiers, I'm all eyes! Coding will proceed as if I know what I'm doing, but hints and experience are welcomed.

*** ETA ***
Except for getting the deformation matrices down pat, I think that I have the knack of using the hierarchy modifier now. Now to figure out how to do the Poser tri-axial based deformations properly wrt Cinema 4D rotations and ... bwahahahaha...bwahahahaha...ermmm. ;l


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01 January 2006, 07:10 PM
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