I've posted a query over at PluginCafe, but figured to drop a request here as well. After all of my struggles to hammer Cinema 4D bones and weights into something Poser compliant, I am done. It is time to go about this in a way where I can control most aspects - that is, my own bone deformer object hierarchy. The problem is that there is nary a word or example of these to be found.
If anyone has experience with hierarchy modifiers, I'm all eyes! Coding will proceed as if I know what I'm doing, but hints and experience are welcomed.
*** ETA ***
Except for getting the deformation matrices down pat, I think that I have the knack of using the hierarchy modifier now. Now to figure out how to do the Poser tri-axial based deformations properly wrt Cinema 4D rotations and ... bwahahahaha...bwahahahaha...ermmm. ;l