View Full Version : 3d in 2d world

12 December 2002, 03:34 PM
Here is an example of having a character walk around in a 2d world but still have the ability to walk in front of and behind the same object.....kinda fun...

be sure to check out all four areas as seen in the pic below

12 December 2002, 06:09 PM
Great job Proton! Would it be too much to ask for a tut on how you did this or at least the fla?

12 December 2002, 06:19 PM

Does it lock up for anyone else while trying to enter a building (pressing the space bar)?

12 December 2002, 12:59 PM
did you put 8 positions for the character in a movieclip, and set the animation depending on the angle between the mouse area and the movieclip? (bad english, did you understand what i said? :rolleyes: )

12 December 2002, 03:59 AM
I have the FLA file with the entire thing documented with comments on what every area does and how to edit it and change it up for your own project....3dfestival/cgtalk will be hosting the files very soon :thumbsup:

12 December 2002, 04:05 AM

I can't wait!! Thanks P.

12 December 2002, 03:51 PM
thats impressive dood.

12 December 2002, 01:45 AM
freakin cool :applause: ...but my space bar action wasn't workin

12 December 2002, 06:53 AM
great man love the seus ie style. I love seeing interesting flash use.:buttrock:

12 December 2002, 10:55 PM
Originally posted by mohh

Does it lock up for anyone else while trying to enter a building (pressing the space bar)?

same here, but that is really cool flash animation

12 December 2002, 11:00 PM
the space bar thing only worx when it is live on a site....

12 December 2002, 09:59 AM
You should pitch this to Dr. Suess' publishers! It would be great to see this in use!

(Not that I'd like to see ya neglect your Newtek duties, though :D

12 December 2002, 09:59 PM
eum for this swf, didn't you just use seperate layers for the objects, if not then using layers would be way easier than your way

12 December 2002, 11:36 PM
the problem with layers is that u can't walk in front of and behind something if it's on a layer.....try walking in front of the trailer and behind the trailer....layers wouldn't work in this case....

12 December 2002, 07:50 AM
why not use swap depths, which is triggered by x_location , it is pretty easy

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