i need a nice round hole (actually 5 of them) exactly at the place like on the screen... i tried some procedures already. the one of them was a boolean (sticked a cylinder through and substracted)
but it wasnt that perfect..
a) I've got a lot of new faces while useing a more subdivided cylinder (whats logical) or
b) if I used less subdivided cylinder - after the smooth it wasnt realy a round hole anymore...
is there a trick or some procedure that is a good compromise?
and the poly right over the circle isnt a triangle!!! its a quad...
thank u very much for any hints