View Full Version : Dirty and Old


Silmarillion
03 March 2002, 04:20 PM
Promise mom, i`ll clean up my room :D
Got the inspiration from David Ho..

click click click click (http://www.3dluvr.com/mindwork/dump/fishy/fishy-19.jpg)

http://www.3dluvr.com/7YfE1014933468k/mindwork/dump/fishy/fishy-19.jpg

Transcendent
03 March 2002, 04:32 PM
Gorgeous !!!

I adore the texturing :) But tiles don't curl, do they ?

underdog
03 March 2002, 04:34 PM
They do when they get old and damp...Great work guy, nice modeling trexturing

Silmarillion
03 March 2002, 04:41 PM
Thank you underdog , Transcendent
I need to work on the lightening , it aint good
And plastic ones (like the ones on T2) curl :)

phoenix
03 March 2002, 05:16 PM
very nice man

really nice texturing.....

Raul-Reznek
03 March 2002, 06:31 PM
GREAT, that is perfect example of your texturig skills.
EXELLENT!

Aarkon
03 March 2002, 01:13 AM
lol looks like an old apartment i used to live in

Isopod
03 March 2002, 01:48 AM
when did I let you in to my house????:D


nice man....pretty amazing!

--ISopod

rendermonkey23
03 March 2002, 01:50 AM
I love the texture on the tiles. VERY schweet. And yes, linolium tiles warp....ceramic tiles dont :)

Love the blinds too.

How about writing a quick tutorial on ears :) I like your ears bro.
Ummm (http://www.3dluvr.com/mindwork/images2/baby_mind_rad.jpg)

3dsmax
03 March 2002, 03:46 AM
I concur, you must write a tutorial to show us how you did such great texture job!! hehe

Traiven3d
03 March 2002, 04:31 AM
Wow that room really reminds of the room from the old house in Fight Club, any one agree??

Wicked work man...

Silmarillion
03 March 2002, 03:53 PM
Hey there
Sorry guys i couldnt post a reply soon, thanx for all your feedbacks , I put some new elements on the room and tell me what you think of ..
Btw i might make a tutorial on mapping on lightwave , well im no master i can map only the simple objects , and prepare texture maps from the photos...
Click click click (http://www.3dluvr.com/mindwork/dump/nightmare01.jpg)


http://www.3dluvr.com/6YfE1017264795k/mindwork/dump/nightmare01.jpg

Korgath
03 March 2002, 04:04 PM
Very nice :thumbsup:

ACFred
03 March 2002, 04:36 PM
I like the look of the additions you've made to the image. The composition seems a bit off now because of the position of the blue tanks. I'd like to see those tanks either brought forward to become a foreground element, where they're only partially seen, or in the upper right corner of the image, in the corner of the room.

I also think it might be kinda cool to show just the slightest hint of something going on outside, such as a hazy neon light barely penetrating the dirt on the windows.

Your simple but effective models are really enhanced by your great textures. Keep it up!

Alec

tayse
03 March 2002, 12:00 AM
Woww maann ,it looks awesome ,

I like texturing ,but there is a tiny problem with the light bulb and you know that.

BTW ,it rights a few stars ,like 5 ....

SheepFactory
03 March 2002, 12:41 AM
Mukemmel!!! ,

congrats man , it has a very painterly feel to it.


A|i

Silmarillion
03 March 2002, 05:37 AM
Thank you guys Sheep Factory, Tayse, ACFred, Korgath...

Sheep Factory : Do u speak Turkish??

Thanx for the tips Acfred , i put the tanx to the front of the scene and increased the intensity of the light abit , well i guess it looks better now , hmm guess i should work more on the pipes on the left..




click click click (http://www.3dluvr.com/mindwork/dump/nightmare02.jpg)

http://www.3dluvr.com/6YfE1017264795k/mindwork/dump/nightmare02.jpg

Gilgamesh
03 March 2002, 06:58 AM
That is an awesome texture job. And it all really makes me wonder what went on in this room...
;)

pyschopath
03 March 2002, 04:06 PM
Very very niceee..

oo hocam gene döktürmüşsün:eek:

DarkSun
03 March 2002, 06:03 PM
Heyy Can!! I loved the final version of this room, very very nice, cool :) I think your texturing abilities are becoming superior :cool:

Hope too see you on icq :D

Facial Deluxe
03 March 2002, 06:54 PM
Fantastic Man ! I wait for a tut on your method.
About your pipes worries, IMHO, it's only a lighting problem. It seems too enlighted compared to other objects * IMHO *.

Silmarillion
03 March 2002, 09:28 PM
Hey friends, DarkSun and pyschopath , it`s nice to see you guys in here :) , and Iltifatlar icin cok tesekkurler :) , bu arada Arslanim hic gorusemiyoruz icq da ya :(

Facial Deluxe : I am making a character for the gods and demons challange , after that im gonna make a quik tut on mapping....

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