View Full Version : Dirty and Old
03 March 2002, 04:20 PM
Promise mom, i`ll clean up my room :D
Got the inspiration from David Ho..
click click click click (http://www.3dluvr.com/mindwork/dump/fishy/fishy-19.jpg)
03 March 2002, 04:32 PM
I adore the texturing :) But tiles don't curl, do they ?
03 March 2002, 04:34 PM
They do when they get old and damp...Great work guy, nice modeling trexturing
03 March 2002, 04:41 PM
Thank you underdog , Transcendent
I need to work on the lightening , it aint good
And plastic ones (like the ones on T2) curl :)
03 March 2002, 05:16 PM
very nice man
really nice texturing.....
03 March 2002, 06:31 PM
GREAT, that is perfect example of your texturig skills.
03 March 2002, 01:13 AM
lol looks like an old apartment i used to live in
03 March 2002, 01:48 AM
when did I let you in to my house????:D
nice man....pretty amazing!
03 March 2002, 01:50 AM
I love the texture on the tiles. VERY schweet. And yes, linolium tiles warp....ceramic tiles dont :)
Love the blinds too.
How about writing a quick tutorial on ears :) I like your ears bro.
03 March 2002, 03:46 AM
I concur, you must write a tutorial to show us how you did such great texture job!! hehe
03 March 2002, 04:31 AM
Wow that room really reminds of the room from the old house in Fight Club, any one agree??
Wicked work man...
03 March 2002, 03:53 PM
Sorry guys i couldnt post a reply soon, thanx for all your feedbacks , I put some new elements on the room and tell me what you think of ..
Btw i might make a tutorial on mapping on lightwave , well im no master i can map only the simple objects , and prepare texture maps from the photos...
Click click click (http://www.3dluvr.com/mindwork/dump/nightmare01.jpg)
03 March 2002, 04:04 PM
Very nice :thumbsup:
03 March 2002, 04:36 PM
I like the look of the additions you've made to the image. The composition seems a bit off now because of the position of the blue tanks. I'd like to see those tanks either brought forward to become a foreground element, where they're only partially seen, or in the upper right corner of the image, in the corner of the room.
I also think it might be kinda cool to show just the slightest hint of something going on outside, such as a hazy neon light barely penetrating the dirt on the windows.
Your simple but effective models are really enhanced by your great textures. Keep it up!
03 March 2002, 12:00 AM
Woww maann ,it looks awesome ,
I like texturing ,but there is a tiny problem with the light bulb and you know that.
BTW ,it rights a few stars ,like 5 ....
03 March 2002, 12:41 AM
congrats man , it has a very painterly feel to it.
03 March 2002, 05:37 AM
Thank you guys Sheep Factory, Tayse, ACFred, Korgath...
Sheep Factory : Do u speak Turkish??
Thanx for the tips Acfred , i put the tanx to the front of the scene and increased the intensity of the light abit , well i guess it looks better now , hmm guess i should work more on the pipes on the left..
click click click (http://www.3dluvr.com/mindwork/dump/nightmare02.jpg)
03 March 2002, 06:58 AM
That is an awesome texture job. And it all really makes me wonder what went on in this room...
03 March 2002, 04:06 PM
Very very niceee..
oo hocam gene döktürmüşsün:eek:
03 March 2002, 06:03 PM
Heyy Can!! I loved the final version of this room, very very nice, cool :) I think your texturing abilities are becoming superior :cool:
Hope too see you on icq :D
03 March 2002, 06:54 PM
Fantastic Man ! I wait for a tut on your method.
About your pipes worries, IMHO, it's only a lighting problem. It seems too enlighted compared to other objects * IMHO *.
03 March 2002, 09:28 PM
Hey friends, DarkSun and pyschopath , it`s nice to see you guys in here :) , and Iltifatlar icin cok tesekkurler :) , bu arada Arslanim hic gorusemiyoruz icq da ya :(
Facial Deluxe : I am making a character for the gods and demons challange , after that im gonna make a quik tut on mapping....
01 January 2006, 02:00 AM
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