View Full Version : Geometry as bones

01 January 2006, 12:14 AM
Hi everyone!

I have a short question, in 3DsMax you can use your geometry as bones, is that possible in Maya to?


01 January 2006, 01:15 AM
skin -> edit smooth skin -> add influence.


01 January 2006, 01:28 AM
Oh no, I think he's talking about something slightly different John. I know in a previous, proprietary program anything with a transform node could be used as a joint... Geometry or whatever you want. It's not quite so with Maya, although you could take your nurbs curve or poly geometry, I do believe, and take it's shape and do a shape parenting to your joint, so that anytime you select that geometry, you are actually selecting the joint, pretty much the same thing, more or less.

01 January 2006, 02:38 AM
oh, you actually mean to put ik on? etc
not just to bind to??

then sure, select the shape node then the joint and use

parent -r -s;


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01 January 2006, 02:38 AM
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