View Full Version : Painting an HDRI

01 January 2006, 02:36 PM
OK... I'm not sure if this is possible but in theory I think it is.

Does anyone know how to go about painting there own HDRI's for lighting. I'm wanting to create my own "Studioesque" HDRI's like the ones for sale form this site...

Basically just Area light style patches that can be used in an HDRI lighting setup.

Any clues?

01 January 2006, 03:02 PM
I wouldn't use HDRI's in such cases. If you build the scene instead with real area lights, it should render faster and in better quality in most cases. For IBL, the renderer will have to sample an entire hemisphere, for area lights just the areas the lights cover.

01 January 2006, 03:13 PM

So basically the way I'm doing things now and have been for ages. Fair enough, thanks for the advice. What do you suppose people buy those HDRI's on that site for then?

01 January 2006, 05:53 PM
guess they are lazy...

save the 72$ and do the 5-10 mouseclicks for some arealights yourself :D

01 January 2006, 07:36 PM
Yeah, that's the way I've always done it in the past. I'm just learning about using HDRI's for lighting so this intrested me. Guess i'll be saving the HDRI's for outdoor scenes then ;)

01 January 2006, 12:23 AM
The main advantage in HDRI/IBL for me lies in integration with real world footage. For entirely CG scenes, it may be nice as fill, but traditional lighting gives you so much more creative control (see the current lighting challenge thread for examples).

01 January 2006, 01:47 PM
Well, I'm pretty good at lighting scenes traditionally so I guess I'll stick with that. Thanks for all the info dude.

P.s. I notice your a DJ, what sort of tunes you play? I DJ three times a week and play funky/club house though electro and breakbeat.

CGTalk Moderation
01 January 2006, 01:47 PM
This thread has been automatically closed as it remained inactive for 12 months. If you wish to continue the discussion, please create a new thread in the appropriate forum.