View Full Version : Curves.....

01 January 2006, 04:34 PM

I'm planning on doing a charater that will require curves as guide chains for sasquatch (rendered in LW). Just wondering if anyone has experience of..........

a. Deforming curves from LW in messiah (does Messiah:Animate accept curves?)
b. Exporting that curve (point) data using POP

If all else fails, I could just use very thin poly structures but it would be more elegant to use curves, especially at the sasquatch end!


01 January 2006, 05:40 PM
I thought sasquatched needed two point polygons as guides. I have used them before. They work quite well and Sasquatch has no problem working with them. Messiah is even mentioned in the Sasquatch documentation. . .

Gene Williams
01 January 2006, 05:23 AM
Yes, the two point polys work well. Here is an example I did quite a while ago exporting
with PointOven and Sasquatch for hair.


01 January 2006, 09:39 AM
Thanks both of you guys - I can progress with confidence. This really is the one of the powers of forums on display!

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