View Full Version : I know how to use blend shapes for faces..but..(little help please?)

11 November 2002, 05:58 AM
Hey guys,

I was hoping someone could help me on a very newbie rigging question. I've created a character and completely set him up for animation except for the face, in which I'm going to use blend shapes. Now I know very well how blend shapes work, but what's the standard method of detaching the head to make duplications of it to create poses and how should i set up the lattice relationships since they don't duplicate with the mesh (or do they?)? I created the whole character as one mesh and I'm just hoping I didn't forget to do something I was supposed to do earlier nor consume myself in experimenting with something that shouldn't be done. It's probably a time-consuming answer, but I'll be greatful for the assistance.

12 December 2002, 07:25 AM
See my (partial) rigging tutorial, for how I do it:

As you can see I leave the head separate, simply parent it to the top neck bone, then make clusters on the neck wich I parent to the lower neckbones and add SetDrivenKeys to counteract the movements of those joints. (Sounds overly complex but pretty straight forward, at least it works for me.)

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