I have a serious problem with the clusters uses in facial animation
like one advised it to me in other post, I use the clusters for the eyelids animation.
all work correctly in bind pose, but when I start animation, (shoulders displacement for example)
my eyelids crash.
see the illustrations :
clusters is apparented to head joint.
the pose off closed eyelids is recorded in set keys.
however, I turned on the "relative" option in cluster attributes
can you help me, please?