English is not my native language, so please, excuse me for
grammatical errors and poor phrases.
I'm trying some experiments with renderman engines modifying the famous
Pharr skin shader:
As you seen in the last image in the page above, when I use the shader,
it, of course, is applyed on all mesh, so the model has skin eyelashes,
skin eyes, skin teeth, skin nails, skin tongue etc...
A way to fix this is export the mesh as differents pieces, and assign a
different shader to each piece. But I think this is a brutal way...
Besides, splitting the mesh in two parts, and rendering as subsurface, should return some problems in cut zones, that will be rounded...
Do you know some tricks?