A couple of primitives,
everything has a mib_amb_occlusion in the ambient slot of a white lambert assigned to it.
default light disabled.
It renders with mental ray fine, I see the ambient occlusion.
I then try to bake it, color mode occlusion on the bakeSet.
Here's what I get.
See the dark outlines following all the edges?
Do you guy shave any idea where they're from?
I have played with all the quality settings up to 3000 rays and sampling, the normals are 180 smooth, tried different sets of UVs.
It happens on every scene I try it on.
It's not like I know what's causing this...