The problem I'm experiencing right now is that I can't subdiv my model enough, in order to reach the level of detail I would like to have. This is due to hardware limitations. What I was planning to do is to cut my mesh in 2 or 3 parts, import each one in ZB, detailing it, and reimporting it back in 3DS, one by one, to generate normal maps through "Render to texture". Is that an efficient way to do it, or are there better methods ?
P.S. The base mesh done in 3DS max is already unwarped, and I'm worried about the fact that, if I have to cut it in 3 different parts, it'll ruin the unwarp I've done. And I'm also not sure about creating normal maps with "render to texture", in 3 passes, one for each detailed part of the mesh imported from ZB.