View Full Version : procedural problem

01 January 2006, 10:37 PM
I want to apply a fractal texture to an object, but if I resize the object, then the texture resizes, too, and I want it to stay the same and not stretch along the surface of it. An example of the problem is below. Can anybody tell me how to fix this..?

01 January 2006, 07:03 PM
anybody..? ;-;

01 January 2006, 03:29 PM
You need to resize the UVW gizmo (you can find it in the mod stack). When you resize and object, the gizmo is resized too, so you need to scale it seperately.

Hope this helps!


01 January 2006, 08:36 AM
Maybe use global scaling instead of local scaling for the texture?

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01 January 2006, 08:36 AM
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