View Full Version : still: Lego Technic 8865 Final

11 November 2002, 01:56 PM
well this is my first post on this board, just hope i dont do anything wrong and leave a bad impression... but anyway, back to the post

this was made in 3d studio max & brazil, a huge learning curve on a few levels.

higher res version:

the materials and lighting arnt up to scratch, any crits very welcome :)

11 November 2002, 02:07 PM
Nice. I realy like the texture on the wheels.

11 November 2002, 02:13 PM
GASP! It's 3D Lego! AAAA! Kawaiii desu ne! hehe... it's really cool man. Izzit animatable?

11 November 2002, 02:21 PM
animatable... weeeeeeell the model is around 1.2 million poly's, and i've only got a gf2mx in my machine.... i think i'll wait till i can actually move this model around till i try that ;)

11 November 2002, 02:31 PM
great model - did you use the ldraw-libs?

or did you model this stones as well?

don't like the perspective - but - yais -
love the wheel texture.

think i have to steal it ;-)

look for you starter: (honestly-said:i-modeled-the-stones-on-my-own ;-))

11 November 2002, 03:57 PM
Is the "lego" on each bump real mesh or texture?

11 November 2002, 04:04 PM
supernova-> real mesh.

seems to me as if the lego parts were from a library called
"ldraw" (lego-draw) LDRAW.ORG ( , saved in a cad-format, which produced round about 900 polygons for one stone through lightwave conversion. in my opinion you have to model this mess on your own.... ;-)

<yakbone-> correct me if i was wrong. i'd like communicating...

11 November 2002, 04:11 PM
yakbone-> sorry for botherin' u... just found one "error" on the picture:

think this pole has to be black.

11 November 2002, 05:14 PM
Let me just make sure I got this right:
It seems you've spent more than a million polygons making sure the tiny "lego" logos are made up of actual mesh, but not on making each hole round? Each hole seems very edged?, like too few polygons went into them..

Or what am missing?

Completly seperate from that I thought I'd just mention that a high polycount is in no way an unsolveable problem when it comes to animation. Simply make some lowpoly proxy-objects and animate them around. At render-time swap to the high-res ones, and voilá, instant happiness.

11 November 2002, 05:17 PM
this is cos he used the ldraw parts.

they are generated by a sort of cad data...

so you have no influence on the roundness....


11 November 2002, 05:18 PM

I thought he said he didn't use that. I see.

11 November 2002, 05:19 PM
don't know what he said.

but these ARE the ldraw parts. no discussion on that.

11 November 2002, 05:22 PM
OMG!! I have that car!! Very cool! Do you have some other camera angles? (a low 3/4 back shot would be awesome)

11 November 2002, 06:27 PM
cool :D:D

I used to have one just like that one :D

11 November 2002, 10:14 PM
great work! I have that car too, it looks just like the CG version, except mine is coated in dust.

Yes, the little "lego" things on the bricks was a bit overkill, and probably is why your polycount is through the roof.

It would be a pain to animate, all of those spinning parts that would have to be synced up.

Now it needs an environment.

11 November 2002, 03:58 AM
Well done. This is the fist image that i have seen on these forums that I have actually liked.

11 November 2002, 05:20 AM
i dislike anyone who thinks i used that lcad thingo, I MODELLED THIS FROM SCRATCH. (see, there was even a few errors if u look above ;), i kinda missed them till someone mentioned them), if u want proof, theres a small part of it uploaded to

now stop assumptions and take this on its own merit?


11 November 2002, 05:30 AM
o man i beleive you! :D such great work needs to be praise when its due. really dig the lego car! :buttrock:

11 November 2002, 05:39 AM
Looks great!
I so wantd that car when I was little, it was like the ultimate technic set - apart from that robot arm with the control panel set.

11 November 2002, 05:44 AM
each bump was totally modelled (even the text, i thought about texturing them on.. but.. well.. cbf :P ) and had 372 faces on each, and each hole in every beam have 18 sides. That pole had a highlight on it hence why its grey... ummmm... i thought about trying to use proxy objects to model.. but.. well... i dont know how to do that yet :( i dont have other camera angles because every beam (minus the ones u can see the bottom of) dont have the bottom modelled on to save poly's....errrr... i think thats it

sorry about the last post, but i was annoyed, i hope this community doesnt have alot of people like *cough* laluna *cough* who assume a heap... did i mention it was made in 3dsmax and brazil? not using lcad?

uhoh, my blood is starting to boil again, better go have a cold shower

11 November 2002, 06:32 AM
looks nice

11 November 2002, 11:45 AM
sorry man, maybe i just had my eyes shut.

but - cough oh cough - as i sad - i'd like communicating and - cough - correct me everytime i was wrong.

great model!

Filipe Pina
11 November 2002, 12:33 PM
Well, i guess this means that now you have lego parts in 3D to build other things :)

I like the acuraccy of the model regarding the real one, if the holes are round or not it doesn´t matter, even if they were square it would still be as good. Good job.

Now try using your 3d parts to build this

Just kiding ;)

11 November 2002, 01:52 PM
lmao....errrr....that looks.... big.... maybe not :P

11 November 2002, 11:49 PM
Originally posted by Filipe Pina
Well, i guess this means that now you have lego parts in 3D to build other things :)

I like the acuraccy of the model regarding the real one, if the holes are round or not it doesn´t matter, even if they were square it would still be as good. Good job.

Now try using your 3d parts to build this

Just kiding ;)

o...m...g... hehe, what a cool website, some of those things they made are amazing

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