View Full Version : LWO with multiple layers, each with its own UV texture map.

01 January 2006, 08:35 AM
This is probably related to how other apps support the lwo file format.. but here goes:

In Lightwave 7.5c, I have an lwo using 2 layers.

Layer 1 : Humany body with a UV texture mapped on the body.
Layer 2 : Hair / wig with a UV texture mapped on the polygon hair model.

Problem: I load the lwo with 2 layers up in Messiah (heck, even in Modo) and the UV texture maps do not show up.

If I keep both the body and the polygon hair in ONE layer, then the UV texture maps do show up in Messiah (and Modo).

Why does this happen?

Should I avoid using UV's in multiple layers when importing the LWO file format in other apps like Messiah (and modo?)

01 January 2006, 03:48 AM
Simplify things.
Get rid of layers and have two separate objects.

Personally, I never use layers. They cause more trouble than their benefit.

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01 January 2006, 03:48 AM
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