XM Magdalena 3D print, GGeorgy (3D)
LC #42 Pipers Alley

View Full Version : normal mapped demon

12-31-2005, 08:04 AM
hi guys heres my normal mapped demon.

1230 polygons




12-31-2005, 11:07 AM
Looks very much like the hell knight from doom 3.

You could add more normal map detail.

12-31-2005, 12:04 PM
thanks gary. i saw ur work. it is simply awesome. ur texturing is fantastic.:bounce:

i wonder where to put more detail in the model.and what type of details.may be u can help me. here are the pics of the high poly done in max 8 and z brush2.


thanks for ur time

one thing i want to ask u. u said that u used real photos for ur fighter girl for her jeans and stuff. so do u click ur own photos or can we get them from some websites i know some paid sites but are there any free sites from where i can get pics of jeans t-shirts etc clothes basicly. thanx.

12-31-2005, 04:25 PM
Doesn't seem to be much of a color or spec map, have you put much work into or applied these? A normal map alone acn only go so far.

12-31-2005, 06:34 PM
Thanks :)

I agree with GradiusCancer. Add some spec... you'll be amaised at the difference it'll make.

Your high poly looks quite decent. I think what seems to be missing is general focus detail- areas that you want viewers to possibly focus on- stand out areas.

I think on of the main problems is that it just seems a bit samey at the moment and generalised. I'd definately work on the face area more.

I used base photos for my work. I'd use a small piece of denim for example and make the jeans from that. A small piece of seam repeated around the legs for the stitching. I'd use a photo for the base skin and paint out areas that need fixing, etc.

I used a mixed bag of reference from the web, which I still do, though I have bought a digital camara now which does help to :D

Just use google image search as well as allthewebs's.

Hope that helps a bit.


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