View Full Version : Texture/UVMap: GDI HMLRS
12 December 2005, 07:56 AM
This is my second texture that I've done for a friend's Generals > Tiberian Sun conversion. I decided to go in a completely different direction than I did with my (http://www.derelictstudios.net/users/smurf/temp/orcaf_2.jpg) orca (http://www.derelictstudios.net/users/smurf/temp/orcaf_flat.jpg), opting to go for as realistic as I can get instead of the more cartoony feel my textures tend to usually get. (yes this does cause some consistency issues...which I'll deal with later)
This is actually a re-uvmap and re-texture of the same model I textured (http://www.cnc-source.com/gallery/details.php?image_id=1851&) a couple of years ago. Amazing what 2+ years of solid practice (roughly 150 textures I'm guessing) can do.
Anyway the main thing I wanted to work on with this was to improve my skill with creating my own PS brushes which worked nicely (hadn't done much with them before, I realize now just what I was missing out on).
flat texture (http://www.derelictstudios.net/users/smurf/temp/hmlrs_flat.jpg)
wip2, failed attempt at glow lights part1 (http://www.derelictstudios.net/users/smurf/temp/hmlrs_wip2.jpg)
wip3, failed attempt at glow lights part2 (http://www.derelictstudios.net/users/smurf/temp/hmlrs_wip3.jpg)
-i baked in lighting partially (due to general's simplistic lighting system)
-the camo isn't very pronounced, done purposefully. Since this is for an rts, I'm of the opinion that its best to keep it very easily distinguishably ingame when fully zoomed out...camo, by nature doesn't help this.
-err, seems like i forgot to copy part of the weathering onto the left missile pod (near the back)...thats what I get for finishing textures up at 3am
I'm really happy with this textured, learned a lot while doing it. Next up is either the Mammoth Mark 2 or some FPS texturing.
12 December 2005, 02:55 PM
hey, this looks pretty good!
it's too bad you abandoned the light thing in that wip, it looked like you almost had it.
still, this lokks really, really good!
12 December 2005, 05:00 PM
The glowy lights just needed a bit less glow, the rocket thingies still need some shading like the rest, the top and side now just seem like one surface.
Cool stuff though, a bit to saturated for my taste though (wich tends to make something look cartoony :P) .
EDIT; Custom brushes, are they really such an advantage?
12 December 2005, 05:40 PM
The reason that I didn't include the glow lights was because it just didn't seem to fit in at all. Felt really out of place and strange there.
As for the brushes, I personally like using them to make my own base maps instead of using stock pictures (because it gives more control) or using standard brushes (because it ends up looking better and takes less time).
edit: A friend pointed this out, bits of it tend to look nearly concrete like...made me realize it isn't quite as metallic as it should be. Any idea how I could fix that?
12 December 2005, 05:40 PM
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