View Full Version : How to illuminate homogeneously?

12 December 2005, 08:06 AM
I'm trying to illuminate a cube homogeneously on all its faces.
I'm using 6 directional lights (one light for face), but the result isn't good: reflections of the lights at the edges and corners of the cube are splitted, resulting in a black line along the edges which divides reflections.
Any suggestion?
I hope you understand my bad description.
Anyway thank you for your help.

12 December 2005, 09:16 AM
An ambient light? Or no lights at all, just an incandescency map?

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12 December 2005, 09:16 AM
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