XM Magdalena 3D print, GGeorgy (3D)
LC #42 Pipers Alley

View Full Version : London Inner City Low Poly Game Environment WIP

12-26-2005, 02:53 AM
London Inner City Low Poly Game Environment WIP

339 Tris
1 x 512 x 512 Texture
Maya & Photoshop

It's part of a long-ish street, this was where I had got to before my monitor exploded several days ago...
Any ideas anyone? I'm not that much of a computer whizz and every time I turn it on it just makes huge banging noises...

I hope everyones having a lovely christmas holiday

12-26-2005, 12:59 PM
i am doing pretty much the same thing, added you to msn.
btw its great so far:D

12-26-2005, 08:16 PM
dude, that's 512 map? wow, I'd love to see the map and wires!

Great Job!

as for your monitor, if it's making noises, it's probably time for a new one. :)

12-26-2005, 10:55 PM
wow i didnt notice the texture count, a single texture for all that, and its 512? amazing work man. i was wondering why it was as sharp as i'd expect but now i know that... its amazing.

12-27-2005, 09:06 AM






ah thanks for the replies peeps :blush: yeh just using one 512 x 512 texture for this environment, now at 1595 triangles
I'm an absoloute scrooge with my pixels :twisted:
I finished this on my old 15"er, alas christmas sales so I should get back on track.
cool I'll speak to you on msn sometime GLandolina :D

12-28-2005, 05:47 PM

hehe, it's turning into de olde london, unintentionally, I'm being a bit more generous with my polys and textures with this part of london, just the 1st stage of modelling, let me know what ya all think, it's at 1088 tris at the mo

12-29-2005, 08:26 AM
Just an update 1540 tris

12-29-2005, 05:21 PM
great work keep it up :)
for your untextured models i think you should render them with light tracer so we can see the detail.
put a single skylight in your scene then press f10 and for (i think its) advanced there is a drop down - choose light tracer then render.

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