XM Magdalena 3D print, GGeorgy (3D)
LC #42 Pipers Alley

View Full Version : Sketchbook Thread of Vidar3d

12-23-2005, 08:48 PM
I guess I have put this off for long enough. I have the day off today for Christmas so no tedious wine label design for a whole 4 days! Anyways I am just going to start posting a variety thread related material; OFDWs, master studies, creature's, or whatever else. Oh yeah I found this great new art studion downtown where they allow drop-ins on their saturday figure painting for like $5 so I am going to try and start attending at least once a month so I'll be posting those here as well.

12-23-2005, 08:52 PM
Rebecca mentioned previously that I should work on some head studies as that is my weakest area. My master instructor at school really focused on the torso. He thought it was the most difficult and most critical part. the rest you can learn from a a book he said (in a heavy polish accent). As a result I think I handle the trunk area ok, even the arms and the legs but the head seems slightly out of whack with the rest of the drawing. So here is today's study after Michelangelo.


12-23-2005, 09:13 PM
Some gesture sketches. Most of thise were under 5 min I would say.


12-23-2005, 09:17 PM
A character concept for a traditional animation project I still think about doing :) Someday...


12-23-2005, 09:22 PM
Some creature concepts I did for a now defunct B Horror movie, I still like them though.http://www.borderlandgraphics.com/alternatearm_handstudies.jpg

12-23-2005, 09:43 PM
an exercise where in we were required to envision and sketch the skeleton within the model.

12-23-2005, 11:16 PM

Great to see your new Anatomy Thread, and I think this will be a great way to see your progress over time! :thumbsup: You've already improved tremendously in the OFDWs, and I look forward to seeing how much further you push your talents and skills in digital and traditional drawing and painting. :)

I hope you will be posting your OFDW work here as well! :)

Getting ready for Christmas, but will soon add your link to the main Links page. :)

Cheers, :)


12-24-2005, 07:39 PM
Thanks Rebecca. I'll start posting the OFWD's. Here is 008:


12-25-2005, 04:33 AM

Nice to see your work get better with each piece. Looks like you went for that dramatic
lighting in that last one posted...nice... good way to express mood.
Also like your gesture drawings..solid..good weight, and volume.
Hey..have you ever been to a giant underground cavern where sea lions come to give birth.
I was in one about twenty five years ago, in a place called Coose BAY...close to where you
are from, I think. I did a couple of paintings and drawings of it years ago...the lighting
always stuck in my mind...very dramatic...an amazeing sight, ..makeings for a great painting
in that cavern I think...hundreds of sea lions on walles of cave, dramatic lighting ect.
If you haven't been there,then you should check it out, if it's still there. those sea lions
have been comeing there to give birth for thousands of years...A guy had a shop on top
of it, with elavator going down into it. Always thought it would be a great place to study
dramatic lighting
ANYWAY...it's nice to see your work getting better all the time, and I look forward to seeing
Take Care

12-26-2005, 05:10 PM
Thanks for your kind words Glen. I haven't been to the sea lion's cave yet but I have heard a lot about it. My wife and I just moved up here from Arizona about 6 months ago so haven't had too much time for site seeing but per your description it sounds amazing.

Here is a WIP. Another master copy this time after Frans Hals.


12-29-2005, 03:32 AM

Missed your post somehow...very cool to see this copy!

A few crits: watch the eyes, and try not to make them too small for the face. I've seen this original but offhand I don't know what the proportions are ~ but to me, the body looks at this point to be too large for the face / head. Is there an online link to the original you can provide? If not, no worries, just checking. :)

Look forward to seeing an update on this! :)



01-09-2006, 02:38 AM
Haven't had time to work on my Hal's master study. Mistress Rebecca has been cracking her OFDW whip like an artistic dominatrix. Here is my most recent completion from the forum with a few up close details:


01-09-2006, 02:54 AM
Originally posted by Vidar3d: Haven't had time to work on my Hal's master study. Mistress Rebecca has been cracking her OFDW whip like an artistic dominatrix.
:scream: L M A O...I think my neighbors could hear me laughing when I read that! :scream:

*snickers* :wavey:

Well, I have to commend you on this piece ~ you're improving tremendously, and are picking up quite a lot, I believe, from the great talent pool we have in the OFDWs ~ it's great to have everyone's participation there. :)

The color combinations here are dead~on, particularly in the area of and around her head and upper torso ~ and I like how the upper body is more in focus than the lower, which you've allowed to go softer, intentionally, I assume, to draw attention to her upper half, which is the natural focal point of the image. There are always minor tweaks to be made ~ for instance, the fleshy area above her left breast where it transitions into the shoulder could be a bit more subtle ~ but overall I think this is one of your best pieces, and something to really be proud of! Looking forward to your participation in the next OFDW. I have a new whip at the ready! :scream:

Cheers, ;)


01-09-2006, 03:22 AM
Rebecca - glad to be able to offer you a little humor on your Sunday evening.

Yes it's so true what you say. Besides yourself, I have learned so much from so many people on the forum. SaraD, Drawmonger, Glen, Corvax and many many others. I just wish I had more time to do additional models for each OFDW series. But I guess I can always go back someday.

01-09-2006, 03:25 AM
Thanks for the humor. ;) Yep, I think the OFDWs have really become something quite special. It's great to see the regulars back at each one, and new people hopping on board ~ the mix is really good, and I've learned tons from everyone's beautiful work as well as from their advice and criticism of my own and each others' work.

Cheers, :)


01-09-2006, 03:32 AM
Here is a sketch I am doing for a t-shirt design for a powerlifting contest. Its going to be a vector graphic eventually (somewhat stylized) for the purpose of a clean screen print. Anyway it is somewhat anatomy related although there was no model and it was straight from my head.


01-09-2006, 03:41 AM
Hi ...Rett..

Like Rebecca said... really nice job on this one,..a lot of suddle things happening.
Llighting intensity in shadows and light areas ect...NICE...:thumbsup:

I think on her left, or closer armpit area, ..that top chest mucle makes more of a
rounded curve, as it arks around, and goes under the shoulder mucle, to tie into
the upper arm bone...would look something like a horse shoe , with the left side
bent inward, forming an S shape or curve...more round curve on the line forming
the forward edge of her armpit.
Great progress as usual on each of your works Ritt...NICE..:applause:

Just saw your ATLAS type of pose...good idea...
Complex pose and lighting...you might want to buy a small peice of clay,...they sell
non drying clay now in art stores...great stuff. Anyway you might want to make a
small rough model of your idea in clay, then shine spot light on it, to get acuracy and
drama with your lighting, shadows ect...maybe show face, with agony of strain on it.
Tried and proven method ....Old Masters used this method all the time.
GOOD LUCK with it....post your updates...I for one would like to see the progress on
this one...:thumbsup:

Take Care

01-09-2006, 03:45 AM
Hmm, nice sketch! However, I would recommend now that you've got the basic sketch, to perhaps find suitable reference from which to nail down the details. I like the blocky quality of the sketch, though. You may wish to make the right foot look a bit more weighted, however.

Cheers, :)


01-10-2006, 02:15 AM
Glen and Rebecca, thanks for the feed back on the on the atlas piece. I agree I do need a solid reference in order to make it a more finished piece. Maybe I'll find a wig and wrap my chiseled physique in a toga, set up a spot light and have my wife snap a digital so I have something to go off of. I like the sculpture idea as well Glen. Do you have a reference for where the Old Masters would sculpt maquettes for lighting references? I'm not doubting you but love to do some additional research...

01-10-2006, 02:20 AM
Vidar3d and Glenn,

I have this book, which is a nice compendium of artists' terracottas (maquettes, I suppose):

From the Sculptor's Hand: Italian Baroque Terracottas from the State Hermitage Museum (Paperback) (http://www.amazon.com/gp/product/086559158X/qid=1136859374/sr=8-1/ref=sr_8_xs_ap_i1_xgl14/103-2497184-1739012?n=507846&s=books&v=glance)

It might be of interest.

Cheers, :)


01-10-2006, 03:18 AM
Hi ...Rett...

I can't think of any other Old Masters off hand at the moment who made and used
small sculptures to use as their models for their painting idea's, other than Da Vinci,
and he destroyed most of his, after he finished useing them, all but a few have been
lost to time. But I do know Da Vinci's method works... I used it on my
Grissly Bear and Bison fight painting...go to my web site...in NEW IMAGES..
This method is simple, and really helps you to understand the form your working with
in all respects ....lighting ect. ect. ect......plus you might even end up with a nice
little sculpture...I did....:)
Rebecca's book also looks great..might be more information on this subject in there...

Take Care...and hope to see more on this undertaking of yours..ATLAS a CLASSIC...NICE..:thumbsup:


02-04-2006, 12:46 AM
Here is a tattoo design that I just finished up for a friend of mine at work. He is going to get it inked on this weekend. I'll post a picture of the tattoo artist's interpretation of it sometime next week. As I was drawing, I had it was weird sensation to realize that somebody was going to put this drawing forever on their body. Makes me wish I was a MUCH better artist. Very humbling.

The design of course is an ironic flip-flop from the current OFDW so somtimes you have to take a break from demons and draw an angel or two :)


02-06-2006, 04:59 AM
Just realized I never posted my final of for OFDW 11 here.


02-06-2006, 05:03 AM

Oh, good to see you posting this...did your friend get the tatoo? :)



02-06-2006, 01:52 PM
Becca - He was supposed to get it done on Saturday. He should be in to work in about an hour than I'll let you know.http://www.borderlandgraphics.com/ofdw/danholland.jpg

03-01-2006, 09:53 PM
If you haven't already, you should totally join the Challenge!


Cheers, :)


04-07-2006, 04:57 AM
right when you thought I had totally disappeared I return with this most recent little effort.http://www.borderlandgraphics.com/ofdw/danholland.jpg

04-07-2006, 05:29 AM

Heh, I don't see an image? :D

Cheers, :)


04-07-2006, 12:31 PM

Weird. I reuploaded it and refreshed and I see it. Can see it now?

04-07-2006, 12:40 PM
Hi...Rett......Still can't see what your posting....just a box with an....X in it ....:shrug:


04-07-2006, 03:28 PM
No image for me either. :D

04-08-2006, 01:48 AM
So bizzare. I can't see it unless I use Safari as my browser. If only the whole world used Macs what a better world it would be. Sorry for the hassle guys, hopefully this one will work:


04-08-2006, 08:30 AM
Here is a quick drawing I started at around midnight. I've spent about an hour on it. Still pretty rough but I thought I post it as a WIP and now I'm off to bed.


04-08-2006, 10:14 PM
I had another hour come free suddenly and couldn't think of a better way to spend it than to work some more on my drawing from last night. Spend some time tightening up the drawing a bit and working on the head and face. Of the cursed hands are probably the next step but so far i am happy with it.


04-08-2006, 10:46 PM
hi Vidar3d

really good process sofar :thumbsup: - there's just one thing that bothers me. the contours of the torso runs in an extraordinary smooth curve and there's almost no suggestion of a ribcage. I find it helpful to think of the ribcage and the pelvic area as two different shapes, one sitting ontop of the other connected by soft tissue that stretch and compress as the shapes move around.
yours is starting to look a little like a bend tube. It might be nice to accent the ribcage a little more and also the compression of the area between the ribcage and pelvic region.

I just thought it would point it out, even thou I'm sure your ontop of it.:)

-David René.

04-08-2006, 10:58 PM
Hi....Rett....looks like she's shapeing up nicely...really like the colors and softness going on
in the whole painting...lighting looks great also.....glad to see you are back....:thumbsup:
Doctor Bone just posted a whole bunch of hands on his thread...you might want to take a look.
Might be something in there to help you with the hands your working on now...:shrug:

04-08-2006, 11:50 PM
Hi, Vidar, :)

Your second piece is coming along beautifully, though I agree with the comments David thoughtfully pointed out. I think the first piece needs to be developed more, but of course you are just in the beginning stages, and I know how quickly things can change. Looking forward to more updates! :)



04-09-2006, 01:56 AM
David - Thanks so much for your helpful suggestions. You are correct that is still a work in progress for me but please never hesitate to point out things that look odd even if they seem like they should be obvious.

Glen - Thanks for the kind words. Yeah I have learned a lot from teh Bonezone. I really like his style and its so interesting to see the way he develops his constructions.

Becca - Yeah I need to get back to the potrait and tighten it up. Sadly I was doing that from life and don't have a photograph or access to model so I'm a bit stuck, I'll just have to rely on my VAST knowledge of facial anatomy and finish it from memory and make the rest of the stuff up. I have enjoyed the drawings you've made in reference to your thesis, I haven't had time to do much posting but keep up the good work.

04-09-2006, 11:47 PM
Taking into some of Corvax's suggestions about the torso and just tightening up some other areas as well. Here is the update:


And another just for fun sketch of lunar search and rescue worker scanning for survivors:


04-10-2006, 12:06 AM
Originally posted by Vidar: I have enjoyed the drawings you've made in reference to your thesis, I haven't had time to do much posting but keep up the good work.
Thanks a lot! :) You know, I've been pretty terrible about replying to my own thread, lol, but I did see your earlier comment and really appreciate the feedback. :)

Nice update on the female figurative piece! I think you can really exploit the pink / green contrast you have going by using some rich / dark greens in the bkgrd.

I would say to continue to enrich the colors, and try not to muddy them too much...I like the rich pallette, and just think you need to punch up contrast and saturation in places.

Keep up the good work!

Cheers, :)


04-14-2006, 01:47 AM
Taking becca's advice I tried to really brighten the light areas and the shadows and play with the greens. I think the green looks better with a more pale skin town instead of the the more tan look she had. What do you guys think?


04-14-2006, 02:56 AM
Heya Vidar,

I think the colors are really starting to resonate now! :) A few things I might point out are the folds in the cloth, which look a little too uniform; also, I think her right hip might swing out just a bit more for a more curvy look. I think one thing that will be important will be to sketch on a layer the approximate position of her left shoulder ~ when drawing figures, it's important to draw the full figure as though the superficial things like hair and clothing are not there first ~ otherwise things look disjointed. Once you locate her shoulder, I think this might affect where her arm will be positioned.

Nice work so far! Looking forward to more updates. :)



11-21-2006, 12:01 AM
Well, it has been a while. Whenver I think I'm starting to get some freetime to do some painting, work has away of sneaking up and stealing it away from me :(

Here is my latest inspiration/effort. A new friend I have made of the last year. She is a ballet dancer so in many respects is all I could hope for in a model. A bit shy so I'm sorry I promised not to post a photo. She let me snap one so I could work while she isn't around. This is from her first sitting today. About one hour. Also this is my first time painting in photoshop from life. Additionally for crit would be the composition. I am trying to put together a solid piece from all aspects such as anatomy and so on but I want a strong composition and pose as well.

Thanks guys.


11-21-2006, 12:31 AM

Great to see you back around. :) I definitely think that you'll want some more head room above her head and also some space below her right knee and beside her right arm / hand.

Looking forward to your development of this piece.

11-21-2006, 12:36 AM
Thanks Becca! I thought for sure you'd have forgotten me by now.

11-23-2006, 01:21 AM
ok, so here is a quick update. maybe it doesn't look like too much but probably another hour or so trying to correct some anatomical errors from my initial sketch and working in some of the core shadowing and some of the other values. Oh...and I bit the bullet and starting blockng in her hand instead of waiting till the very end as per usual


11-23-2006, 04:54 AM
Hey, I'm like an elephant, I don't forget. :) Looks great so far, I'd say the only thing at this point in the roughing in stage that I might indicate is that the top of her head looks a little flat. Like the blocking in of the hand, that looks really good. Her left arm also seems really short, I think the elbow should extend further into the air. Keep going! :)

01-08-2007, 04:58 AM
ok it's been a long little while since I've had a chance to work on this. So just trying to get back to it. My model wasn't available for a sitting so all of these updates are from photograph. Thanks to becca for her previous comments and suggestions.


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