View Full Version : quicky next gen scene

12 December 2005, 08:16 AM
Just a quick random art test that i used to make a "nextgen" scene. I dont really concider it "next gen" because its still low poly as hell and only using a 512 for most all of it and two 64s and a 128 for the glow crap.

Id post the textures but they are nothing really special.

12 December 2005, 08:49 AM
i love it. i love the style. its got a real MGS/MGA vibe to it. well done!

12 December 2005, 09:21 AM
Yeah this looks great, like the pipes and all those little bumps you've added to the metal, perhaps adding some surface scratches on the metal and worn parts would give it more depth. Good Stuf.

12 December 2005, 10:03 AM
Could we see some wireframes?

I remember seeing some other work with an very similar atmosphere (which is outstanding) here a few months ago. Maybe it was yours? All the same… Great Job!

12 December 2005, 02:52 PM
Very nice, i've seen this art test a number of times now but I think this is the best version thus far. The repeating texture is a little bit obvious on the panels though...

12 December 2005, 04:13 PM
i've seen it a few times too, very nicely done by the way :)
could you link me to the art test page so i can have a go too?

12 December 2005, 07:27 PM
Wow!....dude!...very nice man!...I'm keen to see more...are there anymore plans to develop this further?...

12 December 2005, 09:13 PM
Here is a link to the art test.

i didnt follow everything in the drawing as i'm not trying for a job there.

about 1800 tris

Thaks for the coments.

lee, its sad to not see you online anymore. id love to see how far you are on that sss version of your cop.

12 December 2005, 12:54 AM
It's looking great! Did you use any highpoly generated textures or just nVidia PS plug? I've been making some experiments lately and it would be nice to know what results others have got.


12 December 2005, 01:35 AM
Base was made in high poly then rendered out then some PS nvflitered maps were overlayed. Its all about the slight overlays or random materials, to get that used look that we see in real life.

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12 December 2005, 01:35 AM
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