View Full Version : IGN Interviews the Weta Workshop Design Team

12 December 2005, 03:18 AM
"In Skull Island's vast jungle, how does one Asperdorus locate another? Does an Avarasours hunt alone or in packs? Does a Foetodon have good eyesight? And, more importantly, where is King Kong's lair? These questions and many more are answered in Weta Workshop's new book World of Kong: A Natural History of Skull Island.

"The production design of [King Kong] brought Skull Island to life in mysterious and dangerous ways," says director Peter Jackson in his introduction. "This book is a collection of images from the minds of the artists at the Weta Workshop. It is a rich, complex gallery of amazing creatures, some of whom appear in the movie (, and some of whom lurk, just outside of shot, behind the moss-covered, vine-entangled trees."
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