i have 3 questions about Sprites :
1) i would like to add a "Glow Per particule" effect. But it's not in the list of the gerenal attributes we can add. how can I do that
2) I mapped the sprites with a sequenced texture. I've 3 different frames, i want it to change randomly. I added an expression : file1.frameExtension=rand(1,3)
and the problem is that it changes randomly but on every sprites a the same time.
id like to change the frame randomly through every single sprites. something like "file1.frameExtensionPP"
maybe we can create an attribute, but i don't know how to do that.
3)My sprites are emited from surface, from a cube.I want them to slide allong the surface. I set the speed on 0 and added an uniform field.But the sprites always face the camera.i want them to stay parallele with the surface., i don't know if it's clear.
Actually, i want to create the "matrix" effect. When Neo see the world like a matrix.
like that :