EIAS 6.5r2 adds all new FBX file format support. EIAS can now import FBX polygon meshes, NURB surfaces, patches, nulls, skeletons, cameras and lights along with their associated animation channels. Non-polygon geometry entities (patches and NURB surfaces) are automatically converted to polygons and saved to a FACT file. You can select different 'Takes' from the FBX file, and selectively control which entity types are imported. The Deform Meshes in the importer automatically deform the skin to fit the skeleton at frame 0. This makes it easy to bind the skin to the animated skeleton in Animator.