December 12th, 2005 by Bernard Lebel
This article is intended more as a tutorial rather than technical or idea discussion. In this article I will explore a few texturing techniques to avoid the use of cluster materials.
Fundamentally, putting materials on clusters seem to be the most logical approach to put different materials on a single mesh. For example, when I came into the world of XSI as a 3ds max user, the first thing I did was to put material on clusters. But that was without considering that the 3ds max workflow for materials is not the same as XSI, and it wasn’t that long that I faced problems. I changed my ways of doing things, but since then I could oftenly read on forums about people having the same kinds of problems. So I thought I could a few ideas together and share them with those having these issues.