View Full Version : helicopter shweeet

12 December 2005, 12:28 PM
heres an update of me little chooper, its 864 tris, with a 256* map, i did a lttle environment to ease me back into 3d after the hols. there will be more updated pics at the bottom

12 December 2005, 02:41 PM
simple and cute i like it :thumbsup:

12 December 2005, 02:51 PM
hey i like it ...nice model dude ......

01 January 2006, 04:18 PM
ok heres a couple of over images that i did for it

01 January 2006, 04:22 PM
ok heres the wires etc

the environments a little bare at mo and i need to fix a few probs with the cliffwall texture co-ords, but its just my little experimentaion with composite materials, think itll look sweet with some cactuses, rocks, and oil drilling stuff around the shop

C&C please.

01 January 2006, 04:38 PM
Yes, that it awesome! I always do the blades as 2 tris and alpha.

01 January 2006, 05:10 PM
i was thinking about that, but dosntthat use alot of texture space? i suppose you could do a plane for each blade, but with two sided poly(game engine) issues i thought that this would be better.

Chon Wang
01 January 2006, 05:20 PM
wow thats great, it reminds me of the game cube type of graphics. (colourful yet detailed) keep it up.

Chon Wang.

01 January 2006, 05:34 PM
The colors on your texture maps are a little too saturated IMO, and you have shaded with black instead of blue or purple, which makes it look noobish. There are almost no specular highlights painted on, which looks a little weird on a metal aircraft. You could save a lot of polys by modeling the seats separately from the cockpit interior. I like the way the top of the vehicle bubbles up to hold the prop and turbine, that's a nice touch!

01 January 2006, 05:51 PM
i was thinking about that, but dosntthat use alot of texture space?

yes... IMO it looks better and is worth it.

01 January 2006, 02:58 PM
Adam Atomic- thanks for the tip on the seats, will fix that easy peasy, but im not quite sure what you mean about shading with blue and purple( do you mean the metal parts?) if you could tell me i would appreciate it. as for the specular highlights, i was keeping them low cos i was working off real helicopter(military) reference photos that were quite matt. but i know what you mean and will have a play.

somnambulance- might make a Moving version with that technique with motion blurred blades

Chon Wang- thanks, am trying for a kinda advance wars style, keeping those bright colours.

spent last night modelling, texturing and rigging a pilot for this beast, post in minute

01 January 2006, 03:04 PM
ok so i was up late last night, as i said did this entire model last night, rigged it this morn, thats probably a record for me. oh and the ak47-alike as well

think the texture still needs a little/lot of work please crit away, really trying to nail my texture work at the mo.

01 January 2006, 12:45 PM
no comments :-(

01 January 2006, 12:04 PM
still nowt, im gonna go and render meslf a brick wall, with normal map, to bang my head against:banghead: ;)

Psionic Design
01 January 2006, 12:19 PM
Great work throughout and I love the pilot character. Very efficient use of polys as well, Keep it up dude!!

01 January 2006, 06:57 PM
This is positively hilarious. :D I love the look you've got going, and really nice poly-usage. I can't really see anything wrong with the chopper, but the pilot could use a little work.

His armpits are pretty wide, but I'm guessing that can be solved by adjusting the rigging. I'm not really digging the shoes, either. I'm not sure if the sole area is supposed to look like that, or if it's a texture stretching issue. Also, the AK lookalike isn't very AK-lookalike. ;) But I suppose that might have been a stylistic choice.

Great stuff. :thumbsup:

01 January 2006, 02:20 PM
LotekK the shoes were a poly restiction map usage, thing, i know that they are a little off, i was kind of going for those huge (horrible IMO) rock boots, with like a metalick sole, cos i was trying for a kind of camp "topgun crossed with apaccolypse now" style to this pilot, and others if i get around to making them. just somit a little different. and pesonally i dont think it matters if the ak47-alike isnt much like, artist licsense.

will take another look at those shoes.

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01 January 2006, 02:20 PM
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