View Full Version : Maintaining round pupil on non spherical eye.

11-24-2002, 09:47 AM

I'm looking at a character at the moment that has non spherical eyes (deformed by a lattice to get a greater range) something I'm wanting to work out is how to effect the iris and pupil by the inverse of that lattice in order to keep them from distorting.

Any ideas?


CGTalk Moderation
01-13-2006, 11:00 PM
This thread has been automatically closed as it remained inactive for 12 months. If you wish to continue the discussion, please create a new thread in the appropriate forum.