I wonder what methods are used to avoid wobbly lines.
If you have character whose hand is resting on the wall and not moving yet the rest of the character is moving... Do you use the same drawing of the arm and just draw on top of it with new drawings for the motions?
Do 2d outiners use shoulder technique more than wrist? For rough animation with thick rough lines how does an outliner choose where to draw that thin black line?
I remember reading in a Richard Williams book that it is more important to get the shapes right than the lines. Yet as accurate as I get the shape the slightest wobbly line kills the illusion.