View Full Version : Hypervoxels, Niklas (3D)

11-23-2002, 02:35 AM (

A little experiment i was playing around with, and from today i have alot more respect for the surfacing potentials of this great tool!

11-23-2002, 02:41 AM
Damn! You've even managed to give it the appearance of subsurface scattering type translucency.

Now I have to figure out how to do that.

yon dabuda
11-23-2002, 02:45 AM
wow looks excellent

11-23-2002, 03:02 AM

Whats the stats!

Render time on what machine

11-23-2002, 03:12 AM
Glad you like it.
The rendertime was 15 minutes (without the DOF) on a 700Mhz Athlon with 128 MB ram.
Its a relatively simple setup, it has only two lights, one white backlight and a blue light below/behind the camera. The rest is in the surface settings on the voxels. :)

yon dabuda
11-23-2002, 03:15 AM
wow, that in just 15 minutes is awesome. great job.

11-23-2002, 03:42 AM
Hehe, as proton would say: now you gotta write up a tutorial asap. And that's an order! :)

11-23-2002, 04:30 AM
hi, Niklas, nice to see you here. i have been to your site a few times. very informative and the theme is fun;)
that Martian Desert looks kewl. (all others are great, but i like this style most).was that retouched in photoshop? what do we do in photoshop to make a 3D render look that way?


11-23-2002, 12:17 PM
Indeed! Thats looking awesome!!

Breakout the tutorial pad!

An Erased One
11-23-2002, 01:53 PM
One of the few CG-Pictures that have enough irregularities to look like a real photo!

Wow! :thumbsup:

11-23-2002, 03:28 PM
Tutorial! Tutorial! Tutorial!
or just a quick makinf of....:rolleyes:

short: :buttrock: awesome!!!


Facial Deluxe
11-23-2002, 07:26 PM
Almost fall of my chair ! Really beautifull, tut would be a cool present.

11-23-2002, 07:40 PM
Did I actually here someone say that we need a tutorial on THAT???

Niklas, you the man!
We definately need that tutorial I agree...


11-23-2002, 09:09 PM
i agree...a tutorial would be AWESOME...

11-23-2002, 10:40 PM
the best damn CGI rough ice I seen, period!

looks awesome, so when is your tutorial out?:thumbsup:

11-23-2002, 11:34 PM
don't forget to look at his great tuts:

Corn Dog
11-24-2002, 06:39 PM
He's funny to boot.

or should I say

He's funny Das Bout.

(ok so IM not funny)

11-24-2002, 11:48 PM
Im glad people like the little doodle i made. And since alot of people seem to be wondering how and asking for a tut, i have decided to do better, so...

Call 555-NIKLAS and order YOUR copy of now!
No creditcard needed!
Get YOUR'S now before they are all out of stock!

If you dont have X-dof installed, use this scene instead...

Enjoy :beer:

11-24-2002, 11:54 PM
you Rock!

11-25-2002, 12:23 AM
hehe jag såg dig på grafiskt forum. Du verkar vara mkt mer uppskattad här. Det är dom på gf, dom är lite snobbiga ;)

Great work! Awesome! :D

11-25-2002, 12:38 AM
Thanks! :wavey:

Jo jag har markt det ocksa....battre attityd har tycker jag

11-25-2002, 12:57 AM
owned my friend!

owned!:buttrock: :love:

11-25-2002, 01:14 AM
awesome:applause: :applause:
post more:wip: :wip:

11-25-2002, 01:29 AM
wow! I'm impressed dude, rock on!

Corn Dog
11-25-2002, 01:33 AM
Where do you get DofData, DofRendering, DofAntialiasing?

11-25-2002, 01:39 AM
i's part of the x-dof plugin

btw - thanks for the scene, you're a real sport

11-25-2002, 01:40 AM
Oh thats the X-dof plugin. If you don't have it, just ignore it. It's only related to the Detph of Field in the image. It renders fine without it, but you need to configure the dof by yourself.

11-25-2002, 01:48 AM
...for another shot. that's an amazing shot. i would really like to see another. even one just from another angle. well done!

11-25-2002, 01:57 AM
*goes to render another version, and bigger* :wip:

11-25-2002, 01:58 AM
I was trying to load the scene file and it said I'm missing some plugins relating to the DOF in the scene. I'm using 7.0 I was assuming it wouldn't be an issue.

Just let me know, thanks.

11-25-2002, 01:59 AM
sorry about the repeat question. Although when I do ignore them, it freezes my machine

11-25-2002, 02:39 AM
Sorry about that, people.

If you don't have X-dof.
Use this scene.

I apologize for any inconvenience

11-25-2002, 02:52 AM
thanx for thinking of everyone.....and thanx for taking the time to share....your tech has always been cool...I send everyoe to your tutorials......keep the great work coming!

11-25-2002, 03:10 AM
nicklas . your website . the whole theme of it . is quite funny . the whole propaganda style is quite amusing . and thank you for providing all of us of the lightwave community open source to your work .

thank you very much !

11-25-2002, 05:50 AM

11-25-2002, 06:39 AM
That is realy neat ... how did you set that so that surface hypervoxels would render out like that with those ' ice clusters '

Anyways, I hope you dont mind but I was playing around with the settings and I changed the color texture to smokey1 and it looks even more icier

Facial Deluxe
11-25-2002, 07:39 AM
Very kind of u :) thanx alot !

11-25-2002, 11:52 AM

11-25-2002, 12:23 PM are AWESOME, man. definately my fave member so far.

11-25-2002, 01:07 PM
Thanks for sharing your techniques with us. Very nice work.
I wish I had more time to experiment with LW features I seldomly use. Maybe I can experiment this holiday weekend:thumbsup:

11-25-2002, 01:55 PM
So here is a moose.

Räckte med den korta meningen för att jag skulle orka vidare med min vtk-lab.

11-25-2002, 04:23 PM

Thanks so much for the DOF-less scene.


11-25-2002, 05:28 PM
Very awesome and very kind to share. You rock......!!!!!

:buttrock: :buttrock: :eek: :thumbsup: :beer:

11-25-2002, 05:35 PM
Extremely impressive as most have stated, I'm at a wow with what those Hypervoxels can do. Kudos :thumbsup:

You have recieved the CGtalk choice award. Please feel free to display this image anywhere you like! Congrats again, very well done

P.S. if you need a different background, please send me a PM with the RGB values.


11-25-2002, 06:47 PM
Congrats..dood..this is awesome, I can't wait to get home and check this out. Good thing I got the whole week on vaction... :beer:

11-25-2002, 07:32 PM
Damn that's awesome. Looks like something under a microscope. Great work.

11-26-2002, 02:03 AM
Great tutorials and images on your website dude!!

A True Inspiration:thumbsup: :thumbsup:

11-26-2002, 05:45 AM
Niklas, you're just awesome. But you already know that!


Welcome to CG Talk.


11-26-2002, 09:39 AM
I moved the camera around in the scene...rendered out a few frames and this is what I got... =)
Things explode a few times when you go "inside" the "ice balls"... but for anyone who wanted an alternative view....well here is 150. =)

11-26-2002, 12:48 PM
minus you're great as always!

when it goes inside the balls there are some problems (it's a bit weird), but i'm awestruck, didn't thing that scene would render as nicely once animated!!!!

compliments to you and niklas

11-26-2002, 02:34 PM
that animation is simply amazing....great job!

01-24-2003, 09:10 AM
This is simply amazing:bounce: :bounce:
Is it fast to render?

Wonderful work:thumbsup:

02-22-2003, 01:22 PM
:applause: :applause: :applause: :applause: :applause:

02-22-2003, 04:56 PM
V. nice indeed, the artefacts only seem to appear when the camera goes into the group of particles (the hypervoxel), but I guess it's hard to direct the camera with a bunch of points all over the shop :shrug:

02-22-2003, 09:50 PM
Each frame didn't take too long to render...
I turned down the X-dof settings a lot... there still is x-dof Depth of Field in there like the original... but I turned it down a lot as 90 percent of the originals rendertime was all spent rendering out the X-dof buffers, the hypervoxels were very minimal in rendertime compared to the depth of field in the original.

02-23-2003, 04:21 AM
maybe it's my 'sick puppy mind', but it looks like a frozen turd to me. :rolleyes: :rolleyes:

05-10-2005, 12:26 PM
good job ,i like it it is so wanderful!!

07-21-2005, 10:51 PM
Hehe, as proton would say: now you gotta write up a tutorial asap. And that's an order! :)

I agree.Good work.

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