View Full Version : Fiat 500 like youve never seen it before

12 December 2005, 03:47 PM
hey theres well seeing another fiat 500 on the thread i couldnt help but copy

so here it is, im going for the PGR3 poly counts, and level of detail.

so far it weighs in at 29000 tris, phew

heres the wires

12 December 2005, 03:57 PM
ok seriously fast update,

no just want to get your opinion on wherver or not to go with this new modified back with air scoop and turbo.

oh yeah the seams between doors etc will be sorted out with some normal editing after finishing modelling,

weighs in at 32,500 tris so far, so thats 7500 left for underside, and massive spoiler( not sure where i will fit that in).

then another 40k for bling interior

heres the wires,

ideas on paint job, and interior options would be seriously welcome, along with the usuall C&C

so far ideas for paint job are,
1 spider man colours (to go with spider like lights)
2 blue with white web graphics
3 pink flames on electic blue

ideas for interior, are

white leather,
rubics cube instead of furry dice,
lots of chrome,
old fashioned record player sound system (gramaphone, style speakers):curious:

C&C please

12 December 2005, 05:12 AM
this is just too good to be true. its really really good. such polyflow control. oh my god.

now i feel really ashamed of myself and gotta get back to work on my own fiat.

damn you! :D

Red 5
12 December 2005, 07:20 AM
Hey that's a nice model SHEPEIRO, clean mesh too... what 3D app did you use?

12 December 2005, 05:58 PM
cheersfor the comments peeps

Red 5 that there be done with threedeestudiomaximuscrapious VII :rolleyes:

HSI cheers for the comments but yours is almost as smooth for WAY less polys, and i think your mesh is cleaner, note to self must do better :argh:

ok heres a little update, ive finished the eteroir, its got a spoiler, which i hope doesnt spoil it? and an underside, a blocked out interoir, and a back seat(all you neeed for many activities involving a car) note to self, must grow up one of these days.

the exteroir, comes in at 45,000 tris, which is a little over 40k but hey aparently so are pgr3s so there, plus due to simplicity of much of interoir, mat save afew here.

C&C welcome plus ideas on paint job:arteest:

sorry for quality of interoir shots and no wires did them late last night zzzzzzzz

12 December 2005, 03:52 PM
Hot Damn!!....I will definitely say this is by far ya best w.i.p to date....superb!!...and totally admire the way ya crafting the mesh....awesome job!!...:thumbsup:...

12 December 2005, 04:17 PM
cheers john, thats cool, totally admire your characters

oh by the way you need to change your signature, to something more fitting of your avatar,

possibly "oi what you looking at" or want a peice of me"

12 December 2005, 04:21 PM
"oh by the way you need to change your signature,"

Yeah..I know...kinda braindead atm...HAHA...

12 December 2005, 05:01 PM
not really an update, just the wires for the interoir,

was gonna work on it last night, but its funny how alchohol really ruins hand to eye co-ordination.

12 December 2005, 01:46 AM
Yo, really cool model you got going on here. You are definately improving all the time. I think this interior you have going on here is a bit weird. You dont really need all that detail below the windscreen when it's just going to get covered up by the dashboard. I know you are still working on it, but you are just going to end up deleting that part anyways later which is a waste of energy imo. Lastly your door seams are a bit puffy, either break the smoothing or add another edgeloop there to make it look better.

12 December 2005, 04:23 PM
Are you planning on putting a neon or two into the beast?

I love it so far :scream::thumbsup:

12 December 2005, 11:09 AM
Nealb4me, i think i know what your getting at, buuutttt, that is the dashboard, or most of it!, as you will see in a few mins when i update, the dials etc are quite small, you will see.
as for the door, im waiting to get all the details in the right place(handles speakers) window frame, befor i model that propperly, know what you mean about the puffyness, need to remember to keep it thin.

Thinking about doing opening doors, will have to see about poly count.

Mayanoob- na im keeping this beast oldskool, more hotrod than mod racer. when you see update i think you will agree.

12 December 2005, 11:17 AM
ok first a paint job update, i got a wee bit bored of modelling, so i did the main body texture.

the metalic paint uses two 512x1024 colour maps(one for diffuse, one for specular colour) and one 128* for specular level.
heres a sample of the map, i created the lines in max using splines then worked it in PS

12 December 2005, 11:23 AM
ok little interoir update, done most of dash, radio, gearstick, pedals, handbrake and seats. phew

up to 61,766 tris so far.

12 December 2005, 11:26 AM
and some close up wires, c&C please

12 December 2005, 11:41 AM
theres really and outstanding piece of work youve got here.

I just love the wheel suspension and the surrounding area. very very impressive and very inspirational :)

About the color, i think id tone down the turquoise/bluish and maybe play around more with red/orange because of the focus on the flames there.

other than that its looking just great :D

12 December 2005, 02:15 PM
thanks for the comments HSI

the colour issue is quite a pain, because, its on two maps, and depends very much on the position of the lighing, for example with a low ambient light and a strong directional coming from opposite the viewing angle, the turquios is pretty subtle. but if you have an overblown light source (above 1) then it turns tooo turqoise.

reducing the colour difference between the maps, can lead to there being very little metalic effect, so im not sure what you mean, could you explain a little more,

materials make my eyes hurt

12 December 2005, 02:31 PM
nice car its cute and i liked the details :thumbsup:

12 December 2005, 04:02 PM
I would buy it on the spot :buttrock:

12 December 2005, 05:08 PM
Very nice car, love the style, but I think the rubic cube does not match the look of the car (it adds non-matching colors to it), you could try something more fitting.

12 December 2005, 02:02 PM
tnxs for comments peeps,

phill- i wanted to stay away from the old furry dice thing, but hey i might have to go there now. i know what you mean about the colours, (might do costum colours)

nealb4me, you were totally right about the thickness of the doors, when i went to check it last night, they were about afoot thick,wwwhhhoooppps.

any way update time, to sort out above prob, i modelled the doors, and added handles, and speakers.

will have to make alot of changes to other stuff (seats etc) now as floor is widened.

first pick left hand side -= modified, compared to right hand side, which is old version.

next heres the door on its own

and finally the small speakers on rear shelf.

so far at 67k tris, not far to go, might optimise those allen heads on speakers will be done with normal map. tonight, im gonna sort interoir out and model all the roof,wall pading.

if i have any tris left, was thinking of dancing hula girl for dashboard, waddayathink.

C&C please.

12 December 2005, 02:53 AM
Funny thing is, I wasn't talking about the interior door parts at all lol. I was talking about all the exterior panel seams to be more clear. By puffy I meant the panels are bloating due to the shading because you have only made a single chamfer. Have a look:
Of course the trade off here is greater polygon usage. Alternatively you can break the shading to leave hard edges which of course uses no extra polygons at all.

12 December 2005, 10:16 AM
crap just deleted what i wrote, i was going to fix this with some quick normal editing, which gives same effect for no more polys.

12 December 2005, 10:38 AM
:thumbsup: that's to I can get that skill..:twisted:

12 December 2005, 02:02 PM
5.99 at asda, going cheep for xmas

12 December 2005, 03:28 PM
@fsguodong: Try here

12 December 2005, 04:21 PM
awww man that blueprint that they use in the tutorial would have been usefull, mine was much lower res,:argh: was a pain in the butt to figure some of the more complicated bits out.

that tut looks good too.

12 December 2005, 04:50 PM
I usually don't trust these for-free-blueprints in the net. t's ok for a rough guidance, but I always try to get much photos as possible.

12 December 2005, 10:12 AM
yeah i only really used it to get basic modelling done, then i move onto photo refs, the only problewm, with getting photo refs offa tinternet, is that you often have to use different parts off different models, because you cant find a shot of a particular part, this is espescailly true of old popular cars such as fiat 500 where there are quite a few iterations.

two good ways of ghetting around this are

1 buy a model car from model shop, if the scale is rightit provides an excellent way of knowing how the parts fit together. plus they usually come with good plans!

2 take photos of the actual vehicle for yourself. damn it my digital cameras brojke.

any way for this project i thought that this is a modified old car, so alot of its parts could have been pulled off different models, but you cant really get away with that on a modern model

12 December 2005, 10:25 AM
ok time for a quick update.

doesnt look like much, buts taken a while,

got roof padding, windscreen wipers, door handles,

12 December 2005, 12:13 PM
oh and heres a tiny update of the exteroir, and a shot showing how i edit the normals of the paneling

12 December 2005, 08:50 PM
ok couple of updates started to map it, and a little update of exteroir paintjob, just made the metalic flakes a little subtle o.

CGTalk Moderation
12 December 2005, 08:50 PM
This thread has been automatically closed as it remained inactive for 12 months. If you wish to continue the discussion, please create a new thread in the appropriate forum.