XM Magdalena 3D print, GGeorgy (3D)
LC #42 Pipers Alley

View Full Version : Grass and Bridge Crits needed

12-01-2005, 05:31 AM
Hey this is a scene I've been working on. the grass in the forground is hand made in 3ds and the grass in the distance is a texture with 2d grass scattered on it. I think it looks really crappy but i dont know what to do to make the grass in the background look better. I could do what I did in the forground to the background but i dont know if my comp could handel it. Please tell me what you think i should/could do. Also do those trees look alright or out of place. Thanks for your time guys.

http://img207.imageshack.us/img207/7441/castlesceneaa1os.jpg (good)
http://img207.imageshack.us/img207/4416/castlesceneaared0oj.jpg (Highlights)

12-01-2005, 06:01 AM
Hello Aleoxide,

I'd like to first say that I love the grass in the foreground as well as the bushes/tress in the midground. I know what it's like on a system to render hand made grass and it's never pretty :rolleyes:. Honestly the grass in the bg would look better if you removed the 2d planes w/ the textures on them as it's in the distance and you wouldnt see it in great detail unless you had 40/40 vision :D. Id suggest breaking up the top parts of the hills to the left of the castle with either more detail in the ground (if you don't care about poly limits), bushes/tress (hi res if you dont care about polys or low res meshes with alpha textures if size counts) or maybe even another castle wall/encampment.

PS. The water looks very nice as well.

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