Here's my question with my bad english.
This question may sound funny to all you professionals out there :)
ok, when i make a default cube with maya, and add shader(glass shader from highend),
when i render it, it really doesnt seem like a glass..
But when i add some more polygons and smooth it, it does look like a glass..
why is that ?
is there a way to get the same result without smoothing it ?
how can i render and get the nice results with an object which has hard edges ?
thank you for all replies..