This is technically a work in progress, as most of my stuff is. Here is the "deadline" model, as I say few things are really complete, it's just that the deadline comes up. The assignment was to build a game model, with 3000 or less tris. Also, we were to layout UVs and texture/bump the model. This is my third 3D project; my second UV layout, "hand" painting textures, and bump mapping. Comments/questions are welcome and thanks for droppin by.
Here are the stats.
Software - Maya 6.5 (modeling)
Photoshop and Illustrator CS2 - (texture/bump)
Tris - 1884
texture/bump map - 1024x1024